| Name | Type | Size | Downloads |
DeathBomb_v1.zipDeathBomb_v1.zip Submitted: 12-18-2008 / Last Updated: 12-20-2008 | zip | 1.84Kb | 207 |
| A Death Bomb is filled with a smoky green liquid. When thrown at a target a cloud of toxic gas is released. |
StaffofEarthmight_v1.zipStaffofEarthmight_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 3.46Kb | 239 |
Produced by binding an elemental from the plane of earth to a magical staff, staves of Earthmight are used by sorcerors and wizards specializing in the powers of the earth. Provides +3 to hit and casts spells Bull's Strength, Earthquake, Greater Stoneskin, and Summon Earth Elemental.
The wielder may also cast spells on the staff to recharge its uses. The staff will absorb the spells, converting spell levels into charges to its maximum.
Restricted to sorcerers and wizards. |
ArrowsofEntanglement_v1.zipArrowsofEntanglement_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 3.54Kb | 230 |
| Arrows of Entanglement have a 25% chance of entangling targets who fail their reflex saving throw for 4 rounds. |
Flindbar_v1.zipFlindbar_v1.zip Submitted: 12-18-2008 / Last Updated: 12-27-2008 | zip | 9.48Kb | 265 |
Flindbar_v1.zip
A flindbar is a club-like weapon consisting of two clubs connected by chains used by Flinds, a race related to Gnolls. It is an exceedingly fast weapon and can be used to devastating effect by Flind warriors.
In inexperienced hands a flindbar acts as a standard club.
Those with Exotic Weapon Proficiency have a 75% chance of an immediate second strike after a successful first strike.
Wielder's with an unmodified strength of at least 13 and an unmodified dexterity of at least 13 have a chance on each hit of entangling their opponent's primary weapon (modified reflex save). An entangled weapon will be dropped (if droppable) or destroyed.
Includes a normal flindbar, a +1 flindbar, and a +3 flindbar. |
FlamingGreatsword_v1.zipFlamingGreatsword_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 2.01Kb | 240 |
| The runes along the blade of this mighty sword do not reveal its maker, but there can be no doubt that it was forged in the strongest of fires. Provides +2 to hit and 2d8 fire damage. |
IcyDeath.zipIcyDeath.zip Submitted: 12-18-2008 / Last Updated: 07-03-2010 | zip | 2.25Kb | 92 |
Icy Death
Forged for an Ice Gnome chieftain, this +5 katana delivers 3d6 cold damage while offering protection from cold and fire. |
StaffofEntanglement_v1.zipStaffofEntanglement_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 3.8Kb | 209 |
Sometimes carried by master druids, the staff of entanglement bears the power of the living wood. Provides +1 to hit and 1d6 bludgeoning damage, and immunity to entangle.
In addition to its other enchantments, there is a 25% chance of entangling a hit creature for 2 rounds unless a successful reflex save is made. |
Wolfsbane_v1.zipWolfsbane_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 2.03Kb | 243 |
| The sword Wolfsbane, also called Rhindon, was said to have been the blade of an ancient High King. It is especially deadly when used against shapechangers. Provides +2 to hit, +5 vs shapechangers. Restricted to bearers of Lawful Good alignment. |
Dymondheart_v1.zipDymondheart_v1.zip Submitted: 12-18-2008 / Last Updated: 12-21-2008 | zip | 2.97Kb | 271 |
Dymondheart is a longsword shaped from a single piece of darkly oiled and gleaming wood. The grain runs the length of the blade, and the wood is vibrant, as if still living.
The bearer of Dymondheart is imbued with the strength of the great forest and wields a deadly force against unnatural beings such as constructs, outworlders, and the undead. And the most natural of beings, the elementals are also especially susceptible to the blade, fearing its bearer.
The blade gives its bearer the knowledge to use martial weapons in combat. |
Shadowblade_v1.zipShadowblade_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 2.21Kb | 254 |
| A favored sword of master assassins, a shadowblade robs its victims of their strength and often their lives. This +3 short sword drains strength (DC=18), provides the bearer +1 Regeneration and +3 bonus to the Hide skill. It is restricted to non-Lawful Good bearers. |
HammerofRedemption_v1.zipHammerofRedemption_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 6.88Kb | 241 |
Legend says that the infamous Blackguard Nirriti the Black led his army of the soulless undead for many years, conquering many lands and kingdoms in the name of his dark god. As his enemies were slain they became undead under his command and his army was unstoppable. Then one night, for reasons unknown, he faced what he had become and turned away from his evil path. Seeking redemption by eradicating the evil army he had created, he emerged from his war tent, mithril warhammer in hand, and laid waste to his own army of the undead. When the battle concluded the army of undead was destroyed, Nirriti succumbed to his many wounds, and his mithril warhammer was forever blackened and empowered by the energies he channelled through it that day.
This warhammer channels the turning powers of any cleric or paladin who wields it with each blow. |
Firestaff_v1.zipFirestaff_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 3.51Kb | 256 |
A staff of fire is produced by binding a low-level elemental from the plane of fire to a magical staff. Firestaves are often favored by sorcerors and mages specializing in fire manipulation. Provides +2 to hit and 1d4 fire damage and glows with red light. Casts the spells Fireball, Burning Hands, Wall of Fire, and Flare.
The wielder may also cast spells on the staff to recharge its uses. The staff will absorb the spells, converting spell levels into charges to its maximum. Restricted to sorcerers and wizards. |
ScimitarofArchDruid_v1.zipScimitarofArchDruid_v1.zip Submitted: 12-18-2008 / Last Updated: 12-27-2008 | zip | 2.56Kb | 241 |
Scimitar of the Arch-Druid, "Sif's Gift".
The history of the Scimitar of the Arch-Druid, also called "Sif's Gift", is largely unknown. It is said to have been forged by the Durin at the request of Sif of the Aesir, goddess of excellence and skill in battle, and given as a gift to a druid of her favor. The curved blade of this adamantine scimitar is etched with unreadable runes that glow with an inner light in battle.
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Icestaff_v1.zipIcestaff_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 3.5Kb | 267 |
A staff of ice is produced by binding a low-level elemental from the plane of ice to a magical staff. Icestaves are often favored by sorcerors and mages specializing in cold manipulation. Provides +2 to hit and 1d4 cold damage and glows with white light. Casts spells Cone of Cold, Ice Storm, Ray of Frost, and Burst of Glacial Wrath.
The wielder may also cast spells on the staff to recharge its uses. The staff will absorb the spells, converting spell levels into charges to its maximum.
Restricted to wizards and sorcerers. |
SwordofRuin_v1.zipSwordofRuin_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 5.09Kb | 238 |
| The Sword of Ruin is a bastard sword that allows its wielder to unequip the armor and shield of an attacker. Highly disciplined attackers or those wearing magic armor or using a magic shield are less likely to lose their defenses. The stronger the sword's wielder the greater the chance of success. Requires 8th level or greater to wield. |
Fireaxe_v1.zipFireaxe_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 1.9Kb | 216 |
| Crafted by the fire-wizards of the great desert wastes, fire-axes are a favored offhand weapon of many adventurers. Provides +1 bonus to hit, and 1d6 fire damage. |
ReturningAmmunition.zipReturningAmmunition.zip Submitted: 12-18-2008 / Last Updated: 05-30-2010 | zip | 10.44Kb | 113 |
Returning Ammunition items: Bullet of Runes, Bolt of Runes, Arrow of Runes.
Each of these items is carved with runes that give them additional damage and the ability to automatically return when used. |
ReturningThrownWeapons.zipReturningThrownWeapons.zip Submitted: 12-18-2008 / Last Updated: 06-29-2010 | zip | 10.94Kb | 133 |
Returning Thrown Weapons: Runed Throwing Axe, Runed Dart, Runed Shuriken.
Each of these items is carved with runes that give them additional damage and the ability to automatically return when used.
Note: The scripts used with these items are generic. To use with standard thrown items all that is needed would be to rename the ncs file based on the tag of the standard item and that item will auto-return when thrown. |
FrostBrand_v1.zipFrostBrand_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 2.06Kb | 264 |
| Forged in the cold wastes by an unknown hand, the Frost Brand longsword burns with a cold blue light that protects its bearer from heat damage and inflicts cold damage upon those hit. Provides +3 to hit and 1d6 cold damage. Also provides damage resistance Fire 15/-. Glows with blue light. Allows bearer to cast the spell Ray of Frost 3 times per day. |
StinkBomb_v1.zipStinkBomb_v1.zip Submitted: 12-18-2008 / Last Updated: 12-20-2008 | zip | 1.82Kb | 210 |
| When a Stink Bomb bottle is thrown at a target it releases a cloud of stinking gas. |
ShockandAwe_v1.zipShockandAwe_v1.zip Submitted: 12-18-2008 / Last Updated: 01-01-2009 | zip | 6.63Kb | 229 |
Legend has it that a simple weaponsmith forged the dagger "Shock" and the katana "Awe" at the orders of a cruel king who held the smith's family as ransom. Wielding his own blades the smith turned on the king's forces and defeated them, but his wife and child died shortly after having become ill while held captive in the king's dungeon. The smith left his home with his weapons and was never heard from again. But the names of Shock and Awe are remembered to this day.
Shock is a +3 darksteel keen dagger. It provides the feat Two-Weapon Defense, causes additional 1d6 electrical damage and 1d6 piercing damage, and 1d6 bonus damage vs. humans. It provides 5/- electrical resistance.
Awe is a +5 silver keen katana. It provides the feat Two-Weapon Fighting, causes an additional 2d6 slashing damage, and can cause doom and stun effects on opponents. It burns with blue fire. |
HolyMaceofDisruption_v1.zipHolyMaceofDisruption_v1.zip Submitted: 12-18-2008 / Last Updated: 12-18-2008 | zip | 7.42Kb | 246 |
Infused with the spirit of a long lost Paladin, this +3 mace inflicts additional damage on all evil creatures but is particularly deadly against the undead, turning them with the power of a 12th level cleric. It also offers its wielder protection against fear, disease, and level draining.
If a cleric or paladin wields it whose divine classes exceed 12 levels then the mace acts at the level of the wielder.
Evil characters attempting to equip this mace will incur 5-20 points of divine damage. |