This is my interpretation on the Magmin, a truly vicious creature. It has all of it's original abilities, set custom to match the stats in the Monster Manual, although I did shrink the aura from 20ft down to 10ft to make it work in the game easier.
***CAUTION*** This creature DOES have the Melt Weapons ability in it's OnPhysicallyAttacked Script! If a player attacking the creature in Melee fails a DC12 Fort save, their weapon will be destroyed. Instead of doing this automatically, I set it to add four properties to the item, a flaming weapon VFX, bonus fire damage, a damage penalty, and an attack penalty. Three rounds after the failed saving throw, the weapon will be destroyed.
Comments are more than welcome, and if you notice any bugs, please let me know.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone