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NWN2 PREFABS: BLUEPRINTS

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Name  AP Item Sets Mini-pack
Author  Apep
Submitted / Updated  06-14-2010 / 06-15-2010
Category  Items: Miscellaneous
Patch  1.23
NWN2Game  NWN2:SoZ
Description
Item Sets Mini-Pack (Release 1)

This is yet another small pack of items (~50) to come from my ongoing work on the Magical Miscellanea Pack (link below). These items are effectively groups of items that when your character has equipped will yield an attribute bonus specific to your class. There is one set for each base class currently (Storm of Zehir and Mask of the Betrayer base classes included), so the attribute bonus is obviously class specific and the items are also class restricted.

Each item lists all the pieces in the description and the specific bonus is also listed therein. On the whole this is a relatively self-explanatory pack and if you're still confused then I would most readily compare the items here to the sets in Dragon Age, except that characters gain no extra bonus (excluding individual item properties) from having a partial set. This encourages characters pursuing a full set of items, rather than simply getting enough to yield some sort of bonus. The items also possess more common properties (e.g. AC +3, Immunity: Knockdown) that you see on other magical items, so a complete set should compete favourably with a mix of other non-set items. You'll also note that there are no weapons, shields or rings, this is because the script had trouble identifying items in those slots.

Thanks goes out to Kaldor Silverwand, Mithdradates, Hoegbo, Knightmare and others who provided input and set me in the right direction. I'd also like to direct your attention to the in-development NWN2 module "The Demon Melody", which provided the impetus for these items; please visit the development blog and show Hoegbo your support! (Link below)

LINKS

Magical Miscellanea Package Link

The Demon Melody Link

Files

NameTypeSizeDownloads
Item_Sets_Minipack_Release_1.rarItem_Sets_Minipack_Release_1.rar
Submitted: 06-14-2010 / Last Updated: 06-15-2010
rar29.01Kb109
AP Item Sets Mini-pack (Release 1) (with very basic instructions; very basic!)
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Comments (8):

Posted by Apep at 2010-07-16 15:11:40    
I like what you've done Rasael, I considered using an AC bonus for a while, but I eventually landed on primary attributes since I felt that was the best way to tailor the bonuses to the individual base classes and ensure they got the most out of it (via extra spell slots, higher ABs etc.)
_________________________
AP Magical Miscellanea Package (v1.5, over 750 items): Link

Posted by nicethugbert at 2010-07-01 21:33:28    Voted 10.00 on 07/01/10
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Rasael at 2010-06-19 04:27:14    Voted 8.00
On another note I switched it to GetArmorRank because 2da lookups are somewhat expensive.

It now matches Light + Light armor etc.. instead of specific chainmail & plate armor.
Not ideal but it works properly and encourages consistent armor sets instead of "piece"-meal armor ;)

Posted by Rasael at 2010-06-18 07:51:08    Voted 8.00
Woops; that AC bonus shoudn't be dodge though, come to think of it.

If it works though every matching set of armour (barring unique item sets) will get an AC bonus without having to script the disctinctive types through tags or some other way.

Posted by Rasael at 2010-06-18 07:49:09    Voted 8.00
Hey Apep, I've modded your item sets script to include this alteration which gives an AC bonus for using matching armor:

//check armor set type
int iTally;
int iArmorType_Chest = GetArmorRulesType(GetItemInSlot(INVENTORY_SLOT_CHEST,oPC));
int iArmorType_Belt = GetArmorRulesType(GetItemInSlot(INVENTORY_SLOT_BELT,oPC));
int iArmorType_Arms = GetArmorRulesType(GetItemInSlot(INVENTORY_SLOT_ARMS,oPC));
int iArmorType_Boots = GetArmorRulesType(GetItemInSlot(INVENTORY_SLOT_ARMS,oPC));
int iArmorType_Helmet = GetArmorRulesType(GetItemInSlot(INVENTORY_SLOT_ARMS,oPC));

if(iArmorType_Chest == iArmorType_Belt) {iTally = iTally + 1;}
if(iArmorType_Chest == iArmorType_Arms) {iTally = iTally + 1;}
if(iArmorType_Chest == iArmorType_Boots) {iTally = iTally + 1;}
if(iArmorType_Chest == iArmorType_Helmet) {iTally = iTally + 1;}

if(iTally >= 1)
{
eSetEffect2=EffectACIncrease(iTally, AC_DODGE_BONUS, iAC_VS_DAMAGE_TYPE_ALL, FALSE);
}


//------------------------------------------------------------------------------
-----------------

if(GetEffectType(eSetEffect) != 0) //invalid effect
{
effect eEffect1 = SupernaturalEffect(eSetEffect); //Makes it non-dispellable and immune to resting
effect eWeaponSet = SetEffectSpellId(eEffect1, 93); //identify as an itemset effect
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eWeaponSet, oPC); //Applies the relevant effect
}

if(GetEffectType(eSetEffect2) != 0) //invalid effect
{
effect eEffect2 = SupernaturalEffect(eSetEffect2); //Makes it non-dispellable and immune to resting
effect eWeaponSet2 = SetEffectSpellId(eEffect2, 93); //identify as an itemset effect
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eWeaponSet2, oPC); //Applies the relevant effect
}

Posted by Apep at 2010-06-17 16:47:54    
Thanks for your vote Rasael. Feel free to use and change these in whatever way suits you. I have no real attachment to the finer details of my releases, it's just good knowing other people are getting some use out of them (or even some part of them).
_________________________
AP Magical Miscellanea Package (v1.5, over 750 items): Link

Posted by Hoegbo at 2010-06-16 13:43:12    Voted 10.00 on 06/16/10
Jsut what I needed ! :P
_________________________
Link

Posted by Apep at 2010-06-15 15:52:50    
If anyone's intersted in the scripts I'm happy to release them separately with some templates so people can make their own sets. Just let me know (or email me via here). Cheers.
_________________________
AP Magical Miscellanea Package (v1.5, over 750 items): Link

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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