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NWN2 PREFABS: BLUEPRINTS

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Name  Monstrous Spiders
Author  Kendaric
Submitted / Updated  12-01-2006 / 12-03-2006
Category  Creatures: Vermin
Patch  1.02
Description
12 blueprints for monstrous spiders of different sizes ranging from tiny to gargantuan & 5 blueprints for the appropriate bite attacks.
The normal monstrous spiders use the 'Dire Spider' appearance, the hunting spiders use the 'Giant Spider' appearance. All have appropriate stats, CR and bite attacks, the normal monstrous spiders lack their web attacks at the moment.
*UPDATE* Due to a showstopping bug in the NWN2 toolset I had to remove the bite attacks from the creature blueprints. You will have to add them manually after importing the .erf into your mod. Unfortunately equipped custom items don't seem to work in .erfs at the moment and they either get changed to standard items or corrupt a blueprint. Sorry for any inconvinience this causes. P.S: If you're using the old version, the hunting spider blueprints are corrupted due to the bug mentioned above. This has been fixed in this version.

Files

NameTypeSizeDownloads
MMSpidersv2.erfMMSpidersv2.erf
Submitted: 12-01-2006 / Last Updated: 12-03-2006
erf268.26Kb486
Updated version to fix a toolset bug
SCORE OUT OF 10
8.67
5 votes
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SCREENS

Monstrous Spiders
Rear: Gargantuan, Middle: Huge & large, Front: Medium, small & tiny


Monstrous Hunting Spiders
Rear: Gargantuan, Middle: Huge & large, Front: Medium, small & tiny


Monstrous Spider and Monstrous Hunting Spider size difference (large variety)





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Comments (7):

Posted by Qrizz at 2010-05-11 00:49:45    Voted 8.75 on 05/11/10
Excellent !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by GrinningFool at 2007-08-13 14:54:22    Voted 8.25 on 08/13/07
A useful timesaver
_________________________
The Grinning Fool
The World of Khalidine, a unique RP PW.

Help Wanted

Please remember that I vote according to the published scale.

Posted by puychaudko at 2007-02-15 13:13:21    Voted 8.50 on 02/15/07
Most useful - many thanks

Posted by Usheen at 2007-01-10 09:45:12    Voted 8.75 on 01/10/07
This is a very helpful addition. Thank you. I would rate it higher, but it's not really ground breaking... just really useful!

Posted by TheStoryteller01 at 2006-12-03 17:08:02    
@Kendaric: I had the same problem because I didnt fill in one of those four fields: First Name,tag, Resource Name and Template Resref. I cant remember which was missing but since I filled a ll four the de-equipping didnt happen.

what does happen instead is that an error message is produced if someone importes my erf file and immediately tries to open a creature with custom equipment on board.

but thats no problem, after importing one simply has to immediately save and reopen the mod and everything works fine - hope that helps :)
_________________________
In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

Posted by Kendaric at 2006-12-03 12:30:53    
IMPORTANT: Something I just noticed... due to a bug in the toolset it may be necessary to re-equip the spiders' bite attacks in the blueprints as the toolset unequips custom items and replaces them with their standard templates.

Sorry for the inconvinience, but not much I can do about it :(

Posted by Anda at 2006-12-02 10:43:04    Voted 9.00 on 12/02/06
Another Excellent idea
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I see repented people

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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