2- Extract the ENTIRE FOLDER into your "My Documents/Neverwinter Nights 2/Override" folder. So that you now have "My Documents/Neverwinter Nights 2/Override/Cleitanious' Prefabs/FILES.PFB"
3- After launcher the toolset the prefabs will show up under the "Prefab" section of blueprints. All of my prefabs' tags and resrefs start with ok_
The purpose of this is to make module building easier and quicker for module builders. This will also allow them to clutter an area realisticly and quickly. The many light sources, like torches and fireplaces come with a light source and sound emitter with them.
*New Prefabs*
Altar, Blessing
Altar, Offering
Altar, Simple
Ambushed Caravan
Baskets
Bench, Fancy
Candlestick
Chendelier
Clutter, Equiptment Corner
Clutter, Junk
Clutter, Valuables
Counter, Alchemist
Counter, Mage
Counter, Shop
Desk, Bare
Desk, Boss
Desk, Map
Desk, Noble
Desk, Officer's
Desk, Scribe's
Dining Set
Dining Set 2
Dresser, Books
Dresser, Fruit Bowl
Dresser, Mage's
Dresser, Small Vase
Dresser, Vases
Dresser, Vases 2
End Table
End Table, Diary
Fireplace
Fireplace 2
Lampstand
Living Set
Pedistal, Book
Pedistal, Burning Skulls
Pedistal, Vase
Reading area
Reading area 2
Reading area 3
Shelf, Mage's
Table, Alchemist's
Table, Butcher
Table, Butcher 2
Table, Butcher 3
Table, Literature
Table, Maps
Table, Relics
Table, Tavern
Table, Tavern 2
Table, Tavern 3
Table, Tavern 4*
Table, War
Torch, Short
Torch, Tall
*1.2*
Altar, Evil
Window with Light-Flow, Fancy
Window with Light-Flow, Closed
Shelf, Books
Shelf, Books 2
Shelf, Books 3
Kitchen Set
Forge
Complete Blacksmith's Set
Complete Leatherworker's Set
Living Set 2
*1.3*
Torch, Short Blue
Torch, Tall Blue
Bed Set 2
Fancy Window West
Fancy Window South
Fancy Window North
Fancy Window East
Ghost Light
Pedistal, Book 2
Light, Streetlamp
Light, Streetlamp 2
Campfire
*****************************************************************
3. Version History
*****************************************************************
1.3 - Straightened up some MORE!
-All of my prefabs TAGS and RESREFS start with ok_
-Prefabs are all named more consistantly, example "ok_table_butcher2, ok_table_butcher3" etc..
-Keep the entire folder intact when installing into the override for easy updating/uninstallation
-All prefabs Height Lock is set to FASLE.
-Added sounds to Fireplace prefabs
-MORE PREFABS!
1.2 - Naming convention included! ALL of my prefabs start with OK_. Also a BUNCH of new prefabs added including an EVIL ALTAR, and ALL cleaned up!
1.1 -
New step in Installation - Please Read.
Altar,Offering:
Made the treasure smaller so it doesnt hang over the edges of the altar.
Added flame nodes to the two tallest torches.
added a half-circle carpet underneath the altar.
ButcherTables:
Renamed to "TableButcher" "TableButcher2" "TableButcher3"
Counter,Alchemist:
Fixed, It was missing the counter piece.
Desk,Boss:
Deleted Counter Parts that were accidenatlly included in the prefab.
Desk,Officers:
Deleted rogue floor pieces.
Reading Sets:
Renamed to "Reading Area" "Reading Area2" "Reading Area3"
Table, Tavern Set:
Fixed, the heights were completely screwed up.
Torch, Short:
Fixed, the heights were completely screwed up, again.
All Prefabs:
Toggled all of the "Height Lock" switches to 'False' (Except for "Shelf, Mage")
1.0 - Initial Release
0.0 - Ancient History
*****************************************************************
4. Contact Info
*****************************************************************
Questions/Comments and fellow modders welcome to contact me at
ByblosHex At Gmail.com
By downloading and installing this you agree to the following.
1) You will not sell this on Ebay
3) You WILL read the Readme.
>*****************************************************************************
I'll make my vote a perfect 10 if I see more updates. _________________________ @===============================================@ Vinchenzo made a post here. Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff. This is Vinchenzo, finishing his post with the following advice: Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh... Don't vote for Beta things unless told they are finished, unless posted specifically by the author. Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass. There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol) @===============================================@
Posted by AnthroPlayer at on01/26/07
Uh, as usual, amazed. To put it simply. W00T! _________________________ @===============================================@ Vinchenzo made a post here. Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff. This is Vinchenzo, finishing his post with the following advice: Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh... Don't vote for Beta things unless told they are finished, unless posted specifically by the author. Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass. There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol) @===============================================@
Posted by enoa4 at on01/26/07
Wonderful resource. Thank you for making it and expanding it. This will really cut down my module building time. THANK YOU ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com
Posted by rugmuk at on01/24/07
awesome :D will make great use of these ;) RugMuk
Posted by Cleitanious at 21:13:34 Voted10.00
Yeah, I make them as necessity calls for them - I havnt done much for dungeons yet, But I will be working on a mine shortly. Thanks for your comments. _________________________ I believe in science and that science can explain everything, Because God has made it all work in such a beautiful way.
Posted by Altaem at on01/19/07
Thanks for addressing my concerns regarding the uniqueness of resrefs. I?m upgrading my vote from 8.25 to 8.75. Shame my module needs placeables for ancient ruins. These prefabs are far better suited to cities and other heavily inhabited areas.
Posted by Zonzai at on01/18/07
A must have if you like to work fast. _________________________ NWN2 Voting Standards - Tattoo it on your forehead. 10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone
Posted by Excellentium at on01/18/07
Thank you very much for this contribution! _________________________ "That is not dead which can eternal lie and with strange aeons even death may die". - Necronomicon by Abdul Alhazrad
Posted by Arpharazon at on01/17/07
Great work here
Posted by Cleitanious at 14:26:49 Voted10.00
With the group selected, double click on the "Lock Height" box to make it 'false' and then you can do it - none of them should be like that though. _________________________ I believe in science and that science can explain everything, Because God has made it all work in such a beautiful way.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone