-UPDATE-
Added Cold Iron and Alchemical Silver bolts/arrows.
Added .erf file for download for convenience.
Includes UTI files for masterwork versions (+1 Attack Bonus) of each base weapon, and masterwork versions of Cold Iron and Alchemical Silver where appropriate.
Each weapon has a changed icon, changed tint (bluish for CI, whitish for AS), a generic description, and tags/resref that follow the NWN2 naming conventions.
To install, unzip into where you want your custom items (i.e. for a Campaign item, in the Campaign folder).
Please remember that I vote according to the published scale.
Posted by edwardocracy at 2007-05-13 18:15:50 Voted 9.75 on 05/13/07
Very useful. The .erf seems to be missing mundane masterwork greatsword, not sure about the zip.
Posted by Seryn at 2007-05-02 08:10:27 Voted 8.50 on 05/02/07
This is a nice (and large) addition to the game's weapons! I plan to use in my module (giving you credit, of course). I did notice 4 items in the erf that didn't appear to be intended for the set (the two mentioned in the post below, and 2 others, a quarterstaff, I think, and something else I can't recall). Thanks for the contribution! Nice work.
Oh, no that's not intentional. I've got about 100 or so custom items in my folders right now for my mod and the list keeps growing...I must have misclicked!
Sorry about that.
Posted by chris421 at 2007-01-19 21:36:46 Voted 9.00 on 01/19/07
MW qual variant items genuinely appreciated--adds variety to stores as opposed to going the material route.
i did notice a different count on the number of items in the zip vs the ERF. file naming convention different too. had some monk gear and gold coin item mixed in one but not other as well. were these intentional?
Posted by Berliad at 2007-01-18 15:15:14 Voted 8.00 on 01/17/07
Well, it might be good to make both options available..? Some novices (like myself) might have a hard time figuring out how to use the individual files if they're not using a campaign (granted, once I figured it out, it was super easy). You could make them separate downloads.
Do you think that an .erf would be better? Personally, I find this way easier, especially if you're using a campaign folder because importing puts it at the module level and if you want to use it over more than one mod it's a lot of extra mouse clicks.
But, anyway, let me know.
Posted by Berliad at 2007-01-17 23:02:41 Voted 8.00 on 01/17/07
My vote: 8 - Excellent, Recommended to Anyone
This a wonderfully quick way to add masterwork weapons to your module--a much needed addition to modules that seek to recreate a classic low-magic, low-level D&D feel. The tinting is nice and subtle, stats are correct, and everything works. Thanks! -B _________________________ My NWN Blog FRW Character Creator
Posted by Berliad at 2007-01-15 21:28:54 Voted 8.00 on 01/17/07
Thanks for your help! :) I promise I'll vote later after I have a chance to play with these weapons in-game.
But I did encounter a very minor issue on top of the throwable weapon stack issue: the name for "Masterwork Cold Iron Morningstar" is missing the "Morningstar." :) -B _________________________ My NWN Blog FRW Character Creator
What you can do there is open the module in the toolset, then go to the module folder and there will be a folder you probably won't recognize. It will be named "temp" followed by a bunch of nonsense (the same place where all of your module level custom blueprints go, if you compile a script it will tell you where it's saves to, that's the folder). Just open that folder and stick them in there. You may need to close down and restart the toolset for them to show up.
Posted by Berliad at 2007-01-15 16:37:59 Voted 8.00 on 01/17/07
Nevermind, I figured out a way. This might not be how one is supposed to do it, but if you open your module in the toolset and then find the temporary folder for that module in the program files/atari/nwn2 directory, you can copy these files into that directory, save your module, exit, and then re-open the toolset. All the items were then available for me to use at that time. -B _________________________ My NWN Blog FRW Character Creator
Posted by Berliad at 2007-01-15 16:13:16 Voted 8.00 on 01/17/07
This looks very nice, but I'm having a hard time getting the weapons into a module that doesn't use a campaign folder. If I open it in a module that does use such a folder, it works great--but I'm working on a small module that doesn't need a campaign folder. Any advice would be welcome. -B _________________________ My NWN Blog FRW Character Creator
You must be Logged In to post comments in this section.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone