I have been thinking about it, but I do not know a good way. You cannot use just standard factions in a PW so I cannot hard coded it. And it has to detect an enemy to then un petrify, which will not happen if its a friendly faction. If you have an idea please let me know.
Posted by puychaudko at 2007-09-24 08:08:38 Voted 6.00 on 09/24/07
I have given a low vote because the statue detects as hostile to an approaching adventurer, so it is not a surprise when the statue animates. Otherwise very good. Is there any way to have it come up as a (non-hostile) statue until triggered, or do toolset limitations prevent this (if can be done will increase my vote)
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone