Have you ever wished you could take a group of companions with you from one adventure to the next? Now you can!
The FRW Persistent Companion system was originally developed for use in Forgotten Realms Weave modules so that we could create a group of persistent companions with their own self-contained plots. In reality, it is more. It provides a complete system for easily creating companions and is also fairly easy to install -- just import the erf with the scripts, and then paint down a spawn trigger around the player's start position and you're set.
Included Features:
* Take a group of up to seven companions per character with you between adventures (this number may change with testing).
* Easy to install and configure.
* Includes scripts and template conversations for quickly designing companions.
* Includes a system for deleting individual companions from the database via conversation.
* Includes a system for persistent reputation/influence and timer-based plots (including romances).
* Allows for multi-classed companions, with easy switching of classes via conversation.
* Comes with two sample modules. #1 includes eight sample persistent companions, a trainer npc, and a database management npc. #2 Can be used to test persistence.
Note: This is a beta version, so please post any bugs you encounter or suggestions for future improvements on the thread here or head over to the Forgotten Realms Weave discussion for the project at: Link
Credits:
Lead Scripter & Designer: Lord Niah
System Design & Writing: Xandurpein
Scripting, Design & Testing: Vendalus
Special thanks to Knat for providing the community with his awesome tokenizer and NBDE scripts. Also a special thanks to the builders over at the Forgotten Realms Weave for their continued feedback and support.
What an intriguing idea! How would I find a list of modules that support FRW companions? Or for that matter, find out what Forgotten Realms Weave is? I tried a few different searches in the module section and had no luck. Even if there's something I missed, it might not be a bad idea for you to do a little extra work to get the name out there for those of us not in the know. Thanks!
Posted by powerboy at on02/26/08
Ok, I am an idiot. I figured it out. Let's just say I was having "interface" issues :) This is a great piece of work. One of my favorite things to do is create characters and now I can tote them along with me to pretty much any module. I still have a few little issues but nothing show-stopping at all. Thanks for creating this!
Posted by powerboy at on02/26/08
I am having a problem getting this to work. I can get the companions to join my party, but after that I am not able to talk to them. I get no conversation prompt or anything. This happens in the FRW base mod as well as my own mod.
Posted by ladydesire at 2008-02-0213:21:49
@zethre: If you mean for using this in a module that you're working on, that's what the Quick Reference guide is for; the system isn't that complicated once you get used to it.
Posted by zethre at on02/02/08
really good idea this, I like the idea of adding characters of my choice to mods with good plots but little vharacter interection - I hope people will develop other charcters as good as Tanithiel as well! 10 out of 10 for the idea, but it could do with a really simplistic idiots guide for those of us who've never used the toolset ! _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't
Posted by zethre at on02/02/08
really good idea this, I like the idea of adding characters of my choice to mods with good plots but little vharacter interection - I hope people will develop other charcters as good as Tanithiel as well! 10 out of 10 for the idea, but it could do with a really simplistic idiots guide for those of us who've never used the toolset ! _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't
Posted by ladydesire at 2008-01-2216:57:32
@Ploedminka: Glad to see that you liked it; I will echo Xandurpein's thanks on the other page, since this bug may have affected more than just Tanithiel.
Posted by Ploedminka at on01/21/08
As mentioned on the Tanithiel page, my first uploaded hak contained some files which don't belong to it. One of them is a faction file that causes a lot of trouble :D I already removed them from the hak and uploaded it again. In the meanwhile i playtested Tanithiel with the modified hak and it worked perfectly (module was PRR). Thus i can finally vote for this great system, it's a very nice concept. 10 points ! _________________________ "Duty is everything - the greatest of joys, the deepest of sorrows..." - Aribeth de Tylmarande NWN2 Romance Module List Thread for NWN2 Romance Module List
Posted by ladydesire at 2008-01-1917:00:05
@Ploedminka: Downloading it now. Thanks for the detective work on this.
Posted by Ploedminka at on01/21/08
Please take a look at the Tanithiel page, i got Tanithiel to work with some "workaround". _________________________ "Duty is everything - the greatest of joys, the deepest of sorrows..." - Aribeth de Tylmarande NWN2 Romance Module List Thread for NWN2 Romance Module List
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone