Welcome to the Markshire Explosive Barrels System created by Markshire's Monty Three Card with the assistance of Thrym of Markshire.
Ever find that tough to destroy door and you are in a hurry?
Well, now no cumbersome door bashing.
Just stand back and launch a fire bolt.
BOOM!!!
The system included in the file below contains two scripts (Placeable OnDeath and OnDamage) and three preset Exploding Barrels/Flasks. Flask (2d6 Fire/2d6 Piercing), Medium Barrel (4d6 Fire/4d6 Piercing) and Large Barrel (6d6 Fire/6d6 Piercing). Also included is a test module.
The system uses blast radius to damage nearby objects (creatures, doors, and placeables).
The OnDamage script allows that the barrels are volatile in nature and ANY Fire damage will cause them to explode.
Of course, destroying them with a hammer or your sword will work just fine.
I would also watch out for Mages and their more explosive spells.
To install in your module simply import the ERF and you are good to go.
UPDATE: 04/29/07
Added to both the ERF and TEST MOD the means for PCs to BUY, PICKUP and PLACE explosives. Items have variables preset on them for Blast Dice and Radius. The system will pass along alternate combinations and create a flask (dice + radius <5), medium barrel (dice + radius between 5 and 11) or large barrel (dice + radius > 11).
If no variables are set the system defaults to 1 each.
When importing the ERF, if you do not want to overwrite your copy of x2_mod_def_unaqu then add the following line of code to the bottom of your version:
if (GetTag(oItem) == "it_blast_barrel") ExecuteScript("ms_barrel_placement", oItem);
As always we hope you enjoy these script systems.
For a lot more screenshots from our world please visit: Markshire.
Posted by Arvirago at 2012-05-22 10:49:03 Voted 8.50 on 05/22/12
I wanna raise my vote _________________________ Reino de Aldor
Posted by kamal at 2011-11-07 16:37:21 Voted 8.75 on 11/07/11
Took these, and made them trapped. Added a script so disarming the trap means no more boom! Also added a variable for volatility, so you can have volatile and non-volatile barrels. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by The_Puppeteer at 2009-12-21 20:16:01 Voted 9.25 on 12/21/09
Fun for the pyromaniacs! *Rushes to import bundles of TNT into his PW.* _________________________ Co-founder of the PW (open beta) Sea of Dragons. It is a quest-heavy (yet has sandbox elements) role-play server geared towards party adventures for mid level characters.
Posted by bsb5652 at 2009-02-07 08:58:39 Voted 10.00 on 02/07/09
- B O O M - Hilarious and a great idea all rolled into one. _________________________ Brian S. Bloom
Realms of Trinity for NWN2 PW Creator Link
Neverwinter Nights Podcast Executive Producer Link
Posted by MokahTGS at 2008-12-28 16:46:33 Voted 9.75 on 12/28/08
I just wanted to mention that these are exploding objects, NOT gunpowder barrels. We have already come up with an explanation in MS that does not include any mention of gunpowder or the like. The script is being tested on creatures, as well, to simulate say, cutting into a fire beetle. Whether or not it fits your world's concepts and lore, I gotta say - it's FUN! ;-) _________________________ MS2 is coming....Be afraid, be very afraid.....
Posted by Markshire at 2007-04-17 18:42:35 Voted 10.00 on 09/27/12
Parat: You can place it in modules as part of the dungeon or a stockade of explosives to be careful around or a bunch of other uses.
Parat & NorD_fr: We are in the process of building an item that will allow you to carry and drop barrels, etc. We will append the file once complete.
Posted by NorD_fr at 2007-04-17 17:11:47 Voted 9.00 on 04/17/07
Awesome! Check it out!
(I hope you can get the script to move it around working) _________________________ Québec!
Posted by Parat at 2007-04-17 14:20:01 Voted 7.00 on 04/17/07
Hehe, I like it
(*explaing the vote*
Well, it is very good and deserves a look. Certainly, it's not useful for anyone, but it is a nice example of what can be achieved with scripting, effects and ... well, a crazy mind somehow^^)
Oh, by the way, the objects explode with a slight delay between them, based on a root + distance, so domino effects are possible and have been tested, to the chorus of "Oh, no, this is gonna hurt...."
M3C _________________________ MS2 is coming....Be afraid, be very afraid.....
Posted by Markshire at 2007-04-16 08:53:19 Voted 10.00 on 09/27/12
This looks like fun! Looking forward to finding a use for the system and trying it out. Thanks for sharing. _________________________ E.C.Patterson Gaming Parents Studios
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone