Description of the Spell Traps
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* fixed skill checks
Spell Traps enable players to drop scrolls into traps they have set. When the trap fires, it will cast the spell that was on the scroll, at the target. I left the types of spells unchecked so players can experiment to find any quirks. They love that stuff.
Why I only enabled minor traps?
- it extends their usefulness in your game since by the time players can use this skill, they usually discard minor traps for the much more powerful traps
- they are easier to craft so your players are not as put off to make them at higher levels and therefore encourage more Craft Trap skill
- it encourages more use of the craft trap skill with items that are usually discarded at higher levels
- it will not displace the harder traps because of the massive damage deadly/strong traps inflict
- it gives players a new novelty to play with and new builds to experiment with
- it should make the Rogue, Ranger and Arcane Trickster classes more useful player choices
For core rules players must pass the 25 + spell level UMD skill check
Requirements for players
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- Set Trap skill - only the trap creator can set the spell on the trap
- the Craft Wondrous Items feat
- Scroll setting is limited a skill check of player's UMD skill vs 15 + spell level
- 1 Ranger or Arcane Trickter level
- Rangers can use set Druid scrolls or scrolls of spells they can cast and have prepared
- Arcane Trickster's can use any scroll
- Spells wit the caster level of a scroll, which is usually the minimum
Description for the Players
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Spell Traps let you change any minor trap you set to cast a spell on your enemies. Only when you drop a spell scroll inside a trap you set on the ground, and you meet the requirements, the scroll will disappear and it will now cast that spell instead of its normal trap actions.
Requirements to set a spell trap
- only applies to minor traps you have set
- the Craft Wonderous Items feat
- you are limited to spell scrolls with an innate level no greater than half your Use Magic Device skill
- Rangers can only set scrolls of any spell they can cast and have prepared, or Druid spell scrolls
- Arcane Trickster's can attempt to set any scroll type
Spells cast similar to scrolls, using the minumum caster and save DC levels
WARNING: you do not the xp for the any kills by the spell.
In this zip file
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a copy of test.mod which demonstrates the spell traps and
spelltraps.eft which has
- 9 scripts for the minor trap scripts - nw_t1_[etc]- WARNING: they will overwrite any you have previously modified in your script list.
- 1 include file - vl_inc_spelltrap
- 1 On Module Unaccquire script - vl_mod_def_unaqu - the you need to copy the 2 lines with //Vladoshi's ... above them to the the same place in your file. For beginners, the #include "vl_inc_spelltrap" must be above the void main() and and the line DoSpellTrapSet(oLostBy, oItem) should be at the end of the function. If you do not have one for some reason, then set it call to this one instead. You have one. The rest of this script is as written by Obsidian/Bioware.
- 1 book item with the description for players
- 1 invisible placeable - vl_ipoint
Does the UMD check draw from base UMD, or modified UMD(Charisma, etc)? _________________________ A wise man gets more use from his enemies than a fool from his friends. - Baltasar Gracian, Spanish Jesuit
Posted by PNJ at 2007-07-18 08:31:27 Voted 9.00 on 07/18/07
The book doesn't avec description :x
Posted by Guru Falcon at 2007-07-01 01:00:28 Voted 9.00 on 07/01/07
I think this script is one of the most clever ideas I have seen. Extremely original and tactical aswell. I hope to see more creative gameplay scripts like this more often.
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