Craftsystem (I have not found a better name yet) is, as it's name says, a system that allow crafting in NWN 2. It is still in developpement, this is only a beta version. I tried to make something different from other systems, more interesting to play. Yet, the main point of interest is that every crafted object is unique. Items properties like quality and MP change the value of items to players
by allowing, for exemple, two iron longswords to be much different. This makes the market more active, more complex and the person who craft the object has a real influence on it. Because of that, having a high skill is very important.
Here are the main features, all are here to make a better crafting system
* Tradeskills improves on use. This is a great improvement from NWN 2, where we had to spend skill points for it.
* No skill limitation. Limits can be boring for poeple who likes to do everything by themselves.
Some adjustable penalties for having too many skills might be implemented in the future. The main limitation is that skills may be improved a lot, and it is hard to be the master, so it is almost impossible to be the master of everything.
* Each crafted object is unique.
Resources have some quality, that influence the quality of objects crafted with it.
Crafted equipment (weapons, armors, jewels) have some MP (magic potential). The higher it is,the more powerful the object can be enchanted (enchanting is not implemented yet though)
* Currently, four skills are implemented : mining, smelting, woodcutting and weaponcrafting
* A test area has been made to try it
The system is not completed, but it is made to be included in persistent worlds (PW). Everyone has the right to use it, I only want to have the credits and I would like to know who use it (on this page or by e-mail). The mod can be modified at will, I added many comments in the scripts for that. Here too, I would like to see the result.
All the documentation is included in a .xls sheet. The most important ones are also included in a .txt
Version history
version 0.2 (may 21, 2007) - weaponcrafting
New features
added weaponcrafting
created the test area
version 0.1 (may 10, 2007) - first version
New features
added mining
added smelting
added woodcutting
Next version (0.3)
new features
woodcutting : bird's nests in trees, wood transformation
weaponcrafting : bonus to weapons from metal, wooden weapons, creation of more than one object
add bowmaking
allow to use the skillbook to get info about current skill
allow to know the probability of success (adjectives like low, medium, high)
bug correction
add finding, enchanting (maybe in 0.4)
I assume you mean your quality system. Well I've been looking at this as well for a crafting and how about using the tag. If you have 3 items created from the resref but which one has a different tag they won't stack.
So, what I'm looking at doing is this.... i_ju_crft_ingot_i_50
The 50 indicates the quality. _________________________ A Neverwinter Nights 2 Persistent World The World of Judur - The Shadow has Awoken
Sorry, i got a lot of problems with the nwn engine that doesnt allow me to do what i wish. The main problem is that the ql system is not compatible with stacked items, so that creates a big problem for ressources. That's why i took a long break, and i am still not sure i will continue the project. Sorry for this.
Crossbowman
Posted by lerathel at 2007-06-08 11:29:19 Voted 8.75 on 05/26/07
will wait the 0.5 version to vote .. but i will checked this
Posted by lerathel at 2007-05-26 13:53:09 Voted 8.75 on 05/26/07
This look extremely promising, I will try it on my persistent world when enchanting is done ! and if I can if its well balanced. Keep up the good work ! this look amasing !!!
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone