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NWN2 SCRIPTS

- Jump to comments -
Name  Command Undead Fix
Author  XanGregoris
Submitted / Updated  06-16-2007 / 06-16-2007
Category  Skill/Feats
Type  Type - Combat
Format  Code Only
Patch  1.06
Description
nw_s2_turndead.NCS - is the only essential file you need.
nw_s2_turndead.txt - has the code if someone is interested looking at it.
CommandUndead_ReadMe.txt - Has install instructions and rest what is written below.

------------------------------------------------
- Command Undead 1.0 - ReadMe - by XanGregoris -
------------------------------------------------

This script allows evil clerics and blackguards to command undead with Turn Undead ability.
Normally they would just destroy the undead like good clerics do or rebuke them.
The effect from just rebuking undead works just as before for all clerics though.

------------
- Contents -
------------
1. Features
2. Install Instructions
3. Known Issues
4. Special Thanks

---------------
- 1. Features -
---------------

- Instead of destroying undead, evil clerics command undead as if they were dominated.

- Using Turn Undead no longer tries to turn friendly undead or npcs.

- The duration for command undead is 1 realtime minute + 1/2 realtime minute per character's turn level.
The 3.5 DnD SRD doesn't define the exact duration, but for rebuking it's 1 realtime minute (10 rounds).

I made the decision to extend this (it's quite long for high level clerics) after weighing and
comparing the ability to command undead to good cleric's ability to outright destroy them.
The spell durations for summoning undead are pretty long too which affected my decision.

- Evil clerics use some different visuals with Turn Undead.

- Evil clerics with Evil Domain can also command outsiders instead of slaying them outright.
Good and neutral clerics with Evil Domain still kill them though.

---------------------------
- 2. Install Instructions -
---------------------------

1. Place the nw_s2_turndead.NCS file in your NWN2 Override folder.
(\Documents and Settings\Owner\MyDocuments\Neverwinter Nights2\Override\)

2. Enjoy your Army of Darkness.


-------------------
- 3. Known Issues -
-------------------

There are some issues with Turn Undead that this mod doesn't tackle.
I'm not sure if I'll be fixing these in future though.
Or I might make different version with the changed 2da files and dialog.tlk file.

So take these with grain of salt:

- There's no limit how many undead you can command when using several turn attempts.
A single use of Turn Undead counts the character's turn level and how many undead opponents cleric can turn.
But it doesn't count how many undead the cleric is already commanding from previous Turn Undead uses.
This means that with several retries you can command huge army of undead no matter even if you don't take control of all of them at once.
It begs to ask whether the duration of the commanding undead should be reduced or not.
Or should I just get a clue how to keep count on all of the undead under the cleric's command?
Either way I figure there might be some nice moments in the OC where you could take advantage of this. ;)
Then again, a good cleric can destroy several undead with many retries of Turn Undead as well.

- Evil clerics still have the yellow casting visual effect on their hands when they start casting Turn Undead.
spells.2da has the casting visual defined and without changing the file, it's impossible to change the visual effect.
Changing the file might cause overlapping with other mods and I wanted
to keep this script as modular as possible so other people can use it with their mods/hacks/custom content.

- Descriptions for Turn Undead haven't been updated.
This would also require work with the dialog.tlk file.

- Neutral clerics use only good aligned cleric's version of turn undead
instead of using the ability based on their deity.
You would need to create a new column in deities.2da for deity's own alignment.
Or try somehow counting the alignment of the deity from the aligments the deity allows its followers to take.
In my humble opinion it sounds like more work than it's worth.

- Good clerics rebuke undead instead of causing fear.
It was Obsidian's decision to replace the fear effect with rebuke so that
the undead don't run all over map and iniate scripts by accident.
Haven't tested nor put much thought whether the fear effect would really be a problem or not.


---------------------
- 4. Special thanks -
---------------------

Special thanks go to Bio's/Obsdian's Control Undead spell
and Wes Baran's own Rebuke/Command Undead mod for old NWN.

Those scripts gave me some helpful advice how to avoid the mind immunity of undead.

Files

NameTypeSizeDownloads
nw_s2_turndead.txtnw_s2_turndead.txt
Submitted: 06-16-2007 / Last Updated: 06-16-2007
txt17.9Kb298
--
nw_s2_turndead.NCSnw_s2_turndead.NCS
Submitted: 06-16-2007 / Last Updated: 06-16-2007
NCS9.58Kb275
--
CommandUndead_ReadMe.txtCommandUndead_ReadMe.txt
Submitted: 06-16-2007 / Last Updated: 06-16-2007
txt4.32Kb320
--
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Comments (5):

Posted by conan 2005 at 2007-06-22 09:21:27    Voted 9.00 on 06/22/07
I love this! Works as advertised. If you are an evil cleric, this is a must have. Thanks.

Posted by NeVerSun at 2007-06-18 14:38:40    Voted 8.00 on 06/18/07
Just nice work ;-)
_________________________
My NWVault-Prefabs

Posted by Dihir at 2007-06-17 11:18:41    
How about: if deity allows neutral good followers, neutral cleric turns as good, otherwise as evil.

Posted by Lord Jierdan Firkraag at 2007-06-17 04:41:20    
To my previous comment: Ah, maximum commanded hit dice = cleric's level, scratch that.
_________________________
Lord Jierdan Firkraag
The Dragon's Lair, my D&D resource

Posted by Lord Jierdan Firkraag at 2007-06-17 04:40:06    
Veyr good stuff. I don't think there is supposed to be a limit to how many undead you can control through Turning in D&D, so no need to "fix" that either. :)

As for the duration, it's alright. One interpretation of the pnp rule says it's supposed to be permanent (compare to good characters destroying the undead permanently).

Question: Are undead still only rebuked if you are not high level enough to otherwise destroy them?
_________________________
Lord Jierdan Firkraag
The Dragon's Lair, my D&D resource

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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