This script is excellent however when I change the 'hostileradius' variable nothing seems to occur. Setting it to 0 does not seem to disable the hostile check for monsters.
Posted by puket at 2008-08-03 04:42:53 Voted 10.00 on 08/03/08
Fixed........with the last update!
(PC not being effected of timer, doesn't get visual effects, bedroll and are not saved/exported).
There is a problem with the system.
PC not being effected of timer, doesn't get visual effects, bedroll and are not saved/exported.
Posted by SorceressAshura at 2008-01-18 06:55:27 Voted 10.00 on 01/18/08
This is a great system puket! It's exactly what I've been trying to create for my persistent world. Thank you so much for submitting this wonderful, simple to configure, awesome resting system. I bet more people would love it they tried it. I almost didn't, had I not been at my wits-end for my resting system futzing with me. You should described it in more detail for the description of your page here.
For those who are curious, this system includes;
1. Wait 8 Game Hours for next rest.
(Hours are configurable)
2. Player needs food to activate rest.
(Doesn't have to be food, can work with firewood, or tent. etc. Easily reconfigurable.)
3. Doesn't allow resting when hostile npcs are around.
4. Saves and exports characters after resting! (Perfect for PWs!)
I love scripts like these that are simple to use, and easy to install. I'm giving it a 10, becuase I want to see it improved. I also hope puket contributes more brilliant work like this. _________________________ AKA: GuardianofLore.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone