Included: readme, folder for the override directory that will handle random loot generation, and a DEMO module.
All you do is download the folder 'cdaulepp' and put it in your override directory and random loot will start appearing on monsters immediately.
New to this version: --Works with monsters and placeables (e.g. treasure chests).
--Random name generator so that magical items get unique names every time.
--All Mask of the Betrayer material added.
--More switches added to let you turn on/off haste, darkvision, holy avenger, freedom of movement, true seeing, keen, and improved evasion.
--Separate probability tables for Boss loot, placeable loot, and monster loot. Gives you more control.
--Magical Rods
--Lots of other fixes. See the readme file for more information.
--The DEMO module has had a lot of new things added. Mr. Identify has several new conversation nodes that explains some things. Also, I added examples of some placeables using the random loot generator in the DEMO module. On the placeables in the DEMO module I turned off the respawn timer so that you can open/close the placeables in rapid succession and spawn loot very quickly. Normally there would be a respawn timer preventing that from happening.
Key Features A. Easily added to the Official Campaign (OC) for a whole new
gaming experience. You can add this at the beginning or
in the middle of a game and start getting random loot immediately
The random loot generator does not stop the unique boss
loot drops from happening. You will get the unique drops plus
there's a chance of getting additional loot.
B. Literally billions of combinations possible.
C. Save time because you don't have to create hundreds or
even thousands of unique items in the toolset.
D. You can build a larger world. Getting rid of the need for
thousands of unique items in the toolset means you don't
have thousands of .uti files anymore. .Uti files take
up space.
E. End-User Switches and probability tables gives you
complete control. You can allow/disallow any item property
you do/don't want and set minimum/maximum values for the
things you allow.
F. Easy to use. Just import one file and put it in your override
directory and random loot will start appearing on monsters.
G. CR scaling lets your loot go up in power as the monster's get
tougher. You have complete control over every single monster
challenge rating from level 0 to 41. Easily set upper and
lower limits on the item properties. Choose between constant
based CR scaling or formula based CR scaling.
H. Easily set gold piece limits for items dropped for each monster
CR from 0 to 41. A switch turns gold piece limits on/off.
I. Race specific loot drops. Choose what types of loot each race
of monster can drop.
J. All material types of weapons (generic, dark steel, duskwood, etc)
and armors (adamantine, mithril, etc) included in this version.
K. All the missing Damage Shields that Obsidian left out have been
implemented.
L. Includes everything from Mask of the Betrayer.
M. Updated to work with treasure chests or any placeable with an inventory.
N. All magical loot is given a unique random name in version 2.0. There
are hundreds of billions of combinations of names possible.
O. Boss specific loot drops. Choose to mark your bosses with a variable
and the random loot generator will use special tables for boss loot.
DEMO MODULE for cdaulepp's random loot generator VERSION 1.1 Included: download instructions, readme, and scripts that generate random loot. New to this version: CR scaling, race specific loot drops, and all material types added (cold iron, darksteel, etc.)
Included: readme, DEMO Module, and a folder you drop in your override directory. Once the folder 'cdaulepp' is in your override directory, random loot will appear on monsters when they spawn. New: MotB material added. Works with placeables (including treasure chests) and a lot more. See the readme.
Included: readme, DEMO Module, and a folder you drop in your override directory. Once the folder 'cdaulepp' is in your override directory, random loot will appear on monsters when they spawn. New: formula based CR scaling of loot, overall gold piece scaling of loot based off the CR of the monster, and custom loot categories so you can easily add your custom items.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone