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NWN2 SCRIPTS

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Name  Talernon3 Scripts - Alignment-based Planar Spells
Author  Dragonsbane777
Submitted / Updated  07-24-2007 / 11-27-2009
Category  Spells
Forum Thread   Link
Type  Type - New Spells
Format  Code Only
Patch  1.23
NWN2Game  All
Description
Get your ass on my PW BAM!
Link

Talernon3 Alignment-based Planar Spells: Here are 4 planar summons spells (lesser planar binding, planar binding, planar ally, greater planar binding) that are keyed to the caster's alignment, and summon a creature from the correct outer plane. Included are the 4 scripts, with an additional onhearbeat script which adds up to 4 vfx using variables to critters, and 27 critters. A big thanks to the Talernon2 DM team, and to Wild Bill and the Storyteller, a few of their critter appearances were used in this batch, since we use their awesome work in our PW.

Note that some of these critters were altered a bit from PnP versions, so that they were all balanced in regards to one another.

Comments are welcome, and post any bugs so when I update they are corrected - should be bug free, they are on our PW.

Enjoy, and come see our RP PW, World of Talernon

Link

Files

NameTypeSizeDownloads
Talernon2_Planar_Spells.erfTalernon2_Planar_Spells.erf
Submitted: 07-24-2007 / Last Updated: 07-24-2007
erf606.74Kb169
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Comments (5):

Posted by nicethugbert at 2009-11-30 22:39:30    Voted 10.00 on 11/30/09
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Dragonsbane777 at 2007-07-30 21:44:23    Voted 10.00 on 07/30/07
Yep, and will be many more on the way . . .
_________________________
Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link

Posted by Aleron at 2007-07-30 11:22:58    
To work with that, if you read the above post, we are including summoning books in our world that allow you to change the creatures summoned by the Summon Monster I to IX spells. Right now fire, water, earth, nature, magic, air, and artifice have been completed with many more on the way.

DM Aleron
_________________________
World Serpent Inn ftw!
Link

Posted by jallaix at 2007-07-27 01:20:56    Voted 8.00 on 07/27/07
Exactly the kind of thing I want to see in this game !
Thanks for sharing

@vladoshi : For the Summon Monster spells, the rules (PHB286) say you have to choose the kind of monster to summon (they have a specific alignment).
_________________________
Spellcasting Framework
Wild/Dead Magic Zone (Spellcasting Framework add-on)

Posted by vladoshi at 2007-07-26 21:12:49    
Would it be reasonable to change the summon monster spells to the old system of a list of creatures per spell, each with an equal chance of being summoned? Or does the 3/3.5 rules exclude that option? Just thinking that players like variety.

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