Talernon3 Alignment-based Planar Spells: Here are 4 planar summons spells (lesser planar binding, planar binding, planar ally, greater planar binding) that are keyed to the caster's alignment, and summon a creature from the correct outer plane. Included are the 4 scripts, with an additional onhearbeat script which adds up to 4 vfx using variables to critters, and 27 critters. A big thanks to the Talernon2 DM team, and to Wild Bill and the Storyteller, a few of their critter appearances were used in this batch, since we use their awesome work in our PW.
Note that some of these critters were altered a bit from PnP versions, so that they were all balanced in regards to one another.
Comments are welcome, and post any bugs so when I update they are corrected - should be bug free, they are on our PW.
Posted by Dragonsbane777 at 2007-07-30 21:44:23 Voted 10.00 on 07/30/07
Yep, and will be many more on the way . . . _________________________ Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link
To work with that, if you read the above post, we are including summoning books in our world that allow you to change the creatures summoned by the Summon Monster I to IX spells. Right now fire, water, earth, nature, magic, air, and artifice have been completed with many more on the way.
DM Aleron _________________________ World Serpent Inn ftw! Link
Posted by jallaix at 2007-07-27 01:20:56 Voted 8.00 on 07/27/07
Exactly the kind of thing I want to see in this game !
Thanks for sharing
@vladoshi : For the Summon Monster spells, the rules (PHB286) say you have to choose the kind of monster to summon (they have a specific alignment). _________________________ Spellcasting Framework Wild/Dead Magic Zone (Spellcasting Framework add-on)
Would it be reasonable to change the summon monster spells to the old system of a list of creatures per spell, each with an equal chance of being summoned? Or does the 3/3.5 rules exclude that option? Just thinking that players like variety.
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