This will allow PCs to light torches and tikis they find in the dungeon provide they have a torch in their hand - they simply have to use the torch holder or tiki - full instructions in the script. Feedback welcome
Posted by AnthroPlayer at 2007-08-25 19:49:27 Voted 9.50 on 08/25/07
This is an outstanding addition for dungeon and town realism. _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
Posted by E.C.Patterson at 2007-01-09 16:54:17 Voted 6.50 on 01/09/07
A nice script, good source of inspiration. However, it is missing the creation of the actual light.
I now think it's probably more straight forward in this case to place the effect with CreateObject(OBJECT_TYPE_PLACED_EFFECT,...).
Nevertheless, thanks for sharing. Hope to see more of your submissions. _________________________ E.C.Patterson Gaming Parents Studios
Many thanks - your code has now need incorporated into the script
Posted by Anthony Lesink at 2006-11-25 18:12:02 Voted 9.00 on 11/23/06
After getting a chance to test it, I like this code much better. Again, add these lines after the line that says:
//Does the pc have a torch in left hand, and is torch already lit?
----------------------------------
if (sItem != "NW_IT_TORCH001")
{
string sString = "You must have a torch equipped to light this item.";
AssignCommand(oPC, SendMessageToPC(oPC,sString));
}
------------------------------------- _________________________ Interior Area Designer/Retextures Planescape Trilogy: Purgatorio Rogue Dao Studios
Posted by Anthony Lesink at 2006-11-25 06:15:16 Voted 9.00 on 11/23/06
Until you get a chance to update, here's a fairly simple addition to the script for people to use to add a bit feedback to it.
After the line:
//Does the pc have a torch in left hand, and is torch already lit?
Add the following code:
if (sItem != "NW_IT_TORCH001")
{
ActionSpeakString ("A torch is needed to light this.");
}
and that's it. _________________________ Interior Area Designer/Retextures Planescape Trilogy: Purgatorio Rogue Dao Studios
Thanks for the vote - I had intended to use the script in a private server where players would know about the lightable torches etc, but if it is to be used in a public server I agree a suitable message to any who try to use it without a torch would be useful
Posted by Anthony Lesink at 2006-11-23 08:27:23 Voted 9.00 on 11/23/06
Great script. Maybe add some feedback if the character doesn't have a torch equipped so that they know it can be lit. _________________________ Interior Area Designer/Retextures Planescape Trilogy: Purgatorio Rogue Dao Studios
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone