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NWN2 SCRIPTS

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Name  Lightable Torch holders
Author  Puychaud
Submitted / Updated  11-12-2006 / 11-26-2006
Category  Scripting routines
Type  Type - Lighting
Format  Code Only
ShowCode  

Select All Text | View Code in separate window
Patch  1.02
Description
This will allow PCs to light torches and tikis they find in the dungeon provide they have a torch in their hand - they simply have to use the torch holder or tiki - full instructions in the script. Feedback welcome

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Comments (7):

Posted by AnthroPlayer at 2007-08-25 19:49:27    Voted 9.50 on 08/25/07
This is an outstanding addition for dungeon and town realism.
_________________________
@===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@

Posted by E.C.Patterson at 2007-01-09 16:54:17    Voted 6.50 on 01/09/07
A nice script, good source of inspiration. However, it is missing the creation of the actual light.

I now think it's probably more straight forward in this case to place the effect with CreateObject(OBJECT_TYPE_PLACED_EFFECT,...).

Nevertheless, thanks for sharing. Hope to see more of your submissions.
_________________________
E.C.Patterson
Gaming Parents Studios

Trinity, the NWN2 adventure : Download now.

Posted by puychaudko at 2006-11-26 06:36:39    
Anthony,

Many thanks - your code has now need incorporated into the script

Posted by Anthony Lesink at 2006-11-25 18:12:02    Voted 9.00 on 11/23/06
After getting a chance to test it, I like this code much better. Again, add these lines after the line that says:
//Does the pc have a torch in left hand, and is torch already lit?
----------------------------------
if (sItem != "NW_IT_TORCH001")
{
string sString = "You must have a torch equipped to light this item.";
AssignCommand(oPC, SendMessageToPC(oPC,sString));
}
-------------------------------------
_________________________
Interior Area Designer/Retextures
Planescape Trilogy: Purgatorio
Rogue Dao Studios

Posted by Anthony Lesink at 2006-11-25 06:15:16    Voted 9.00 on 11/23/06
Until you get a chance to update, here's a fairly simple addition to the script for people to use to add a bit feedback to it.

After the line:
//Does the pc have a torch in left hand, and is torch already lit?

Add the following code:

if (sItem != "NW_IT_TORCH001")
{
ActionSpeakString ("A torch is needed to light this.");
}

and that's it.
_________________________
Interior Area Designer/Retextures
Planescape Trilogy: Purgatorio
Rogue Dao Studios

Posted by puychaudko at 2006-11-23 12:31:11    
Thanks for the vote - I had intended to use the script in a private server where players would know about the lightable torches etc, but if it is to be used in a public server I agree a suitable message to any who try to use it without a torch would be useful

Posted by Anthony Lesink at 2006-11-23 08:27:23    Voted 9.00 on 11/23/06
Great script. Maybe add some feedback if the character doesn't have a torch equipped so that they know it can be lit.
_________________________
Interior Area Designer/Retextures
Planescape Trilogy: Purgatorio
Rogue Dao Studios

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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