A classic AD&D item I used in one of my old PNP mods. This item converts the alignment values of the character who equips it to their exact opposites on the 0-100 scale i.e. Lawful(85) Evil(1) would become Chaotic(15) Good(99), etc. A script makes it able to affect an individual only once, so there's no going back by re-equipping.
While there's minimal effect on neutrals, this obviously has serious game balance effects on extremist-alignment classes. It's best use (for me anyway) has been as a plot item where the Builder/DM can weave the change into the plot. (I used it in a "brainwashing" plot Inspired by "A Clockwork Orange").
Thanks to CID-78 and Sir Elric on the forums. This is my first (successful) game scripting ever and, considering their help, they essentially co-wrote this with me. Thanks.
Import the erf containing the item and the script. Compile the script in your module.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone