This little script replaces the default "nw_c2_default4.nss" script wich manages NPC conversation starts.
It is built upon it to offer a wider set of parameters, all of which are set as local int values on the NPCs.
If no values are set on the NPC, or a value is left unset, the code will act according to Obsidian's defaults (ie. you wont see a difference).
Values are :
- npc_whisper : if set to 1 (TRUE) no one else will see the NPC text.
- npc_distance_ignore : set to 1 so NPC will talk to PC no matter the distance.
- npc_cutscene_disable : set to 1 to remove cutscene bars.
- npc_no_greeting : set to 1 so the NPC will not play its greeting sound.
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