<****GNIZ CLOSE DOORS****>
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This system changes the original ingame ui right click menu to have the option to close doors. Made by GNIZ-b1o
Buidlers backup the file called contextmenu.xml if you want to play singleplayer again.
Installation:
Import the erf to your module an put the file called contextmenu.xml in your UI/default folder, and whoops you have the option to close doors wich obsidian forgott to include.
Posted by elenjay at 2007-10-21 11:51:15 Voted 3.00 on 10/15/07
So in contextmenu.xml lines 368 and 369 should be:
OnLeftClickExpanded=UIRadialNode_Mouse_ActionCloseDoor()
OnLeftClickCollapsed=UIRadialNode_Mouse_ActionCloseDoor() >
Posted by elenjay at 2007-10-21 11:48:16 Voted 3.00 on 10/15/07
My point was that all that is needed is to remove the line:
OnInit=UIRadialNode_OnInit_CloseDoor()
from the contextmenu.xml. (The line that causes this item not to appear if the door is closed or a transition)
There is no need to call a script in the module.
Well. i would know nothing about the commands in the xml files allone. So i made the script for the module to be launched by the ui. i saw that there was no other scripts put here to fix this "bug" in the game that which you cant close doors. If anyone has a better XML file that would be nice for them, but i see no use for it. unless u want to play singleplayer, and need the close door button to work there. In my oppinion singleplayer sucks big time :D
If you are not able to change/remove the messages this is not for you - yet.
We will update this script as we figure out how to use the campaign folder in the game. To not overwrite vital files in the NWN2 installation!
Posted by elenjay at 2007-10-15 02:56:25 Voted 3.00 on 10/15/07
Addendum. You do realise that some people won't know how to remove the "GNIZ is a plonker" messages from this for their module?
Posted by elenjay at 2007-10-15 02:50:14 Voted 3.00 on 10/15/07
Exchange ] with > and [ with < in the previous comment
Posted by elenjay at 2007-10-15 02:49:23 Voted 3.00 on 10/15/07
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