Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 SCRIPTS

- Jump to comments -
Name  PRR 3 for NWN2
Author  -vendalus-
Submitted / Updated  10-28-2007 / 01-17-2009
Category  NPCs
Forum Thread  Link
Type  Type - Reputations
Format  Module and Code
Patch  1.07
NWN2Game  NWN2
Description
The Personal Reputation and Reaction System 3 for NWN2 is a complete set of scripts that offer the following functionality:

NPC Reactions
Allows NPCs to react dynamically to players actions, factoring in one-on-one interactions, faction standing, differences in alignment, and charisma modifiers.

Ownership and Theft
Allows NPCs to own doors, chests and other containers, confronting players when they unlock, disarm, open or disturb these doors and placeables.

Security and Crime
Allows for security creatures to be assigned to come and watch over a door or container if an owner calls for help.

Picking Pockets
Allows similar theft functionality for picking pockets.

Skill Checks
Allows personal reactions to affect skill checks on a creature, providing a situational penalty or bonus.

Dynamic Rumors
Allows NPCs to provide the players with rumors, where better reactions mean better rumors.

Persistence
Allows module builders to flush all PRR variables to a standard Campaign Database for use in sequels, campaigns, or a persistent world.

Factions
A set of simple scripts makes dealing with factions much more pleasant.

Persistent Compansions
Uses the same database methods as the Persistent Companion scripts.

These scripts require only one overwrite of the standard OE NWN2 scripts, and all components are modular and easy to configure. Import the erf file and set up a few variables and you�ll be in business.

This is currently a beta release. Feedback is welcome.

Be sure to download the example module, as this provides a quick (and hopefully entertaining) look at how these scripts can be used.

UPDATES:

PRR beta_002
- Changed the rumors to use a new quality element and use the categories element for the original intent.
- Added dynamic delays to rumors.

prr_example_v0_2
Added the lizard camp and quests to go along with it.
Added persistent companions.

NOTE: As of prr_example_v0_2, you will need MotB to play the example module, but you can still use the scripts if you don't have the expansion yet.

Files

NameTypeSizeDownloads
prr_3beta_002.zipprr_3beta_002.zip
Submitted: 10-28-2007 / Last Updated: 12-01-2007
zip3.7Mb635
The erf for import and extensive documentation.
prr_example_v0_2.zipprr_example_v0_2.zip
Submitted: 10-28-2007 / Last Updated: 12-01-2007
zip9.8Mb507
The example module, providing a quick look at how the system works.
SCORE OUT OF 10
9.93
9 votes
View Stats
Cast Your Vote!
Voting FAQ

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

This poor fellow got caught...


From the mage's lab take the portal to the Underdark - from the example module.


Ambassador Blaranitra - from the example module.


An example of race reactions - from the example module.





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by mtsaint at on03/12/08
looks like it will give me a big head start on dynamic interactions. thx for your work

Posted by -vendalus- at 2008-01-0612:16:10    
You only need to add the factions if you want to allow the players to change how different factions feel about them through the course of the game. For example, if you have two factions (say druids and towns folk) and you'd like to create several opportunities for the PCs to choose to side with one over the other, you can use the faction functionality to help make this happen. How a faction feels about the PCs gets factored in to the final reaction, so as the PCs perform more tasks and gain the trust of the faction, all its members become more friendly. Creating one for merchants and goblins is not needed if you know they are never going to change. If you just want to update how NPCs feel about the PCs, then you don't need to use the faction functions at all. The system was built so that you can use as little or as much as you want. Most builders will probably just want the reaction scripts and possibly the theft scripts. Generally, you can jump in just by using the prr_template conversation as the basis of new conversations. It includes all the functionality for personal reactions. I'd suggest scanning through the documentation. I tried to write it so that it works up from simple functions to more complex. I've been thinking about a quick-start or cheat sheet document as well, so any feedback would be most appreciated.

Posted by sgt_why at 2008-01-0310:51:15    
Hi vendalus! I'm going to download this and see about adding it into the Red Hand of Doom series ... I'd like to integrate all of the FRW "haks" into it and think this will help with the "realism" a lot. Will I need to go back and make extra factions to have this operate properly ? ie. one for towns folk, merchants, druid, goblins, etc. or does the code keep track of each NPCs "attitude" towards each PC separately (not faction based) ? I'm downloading now, so I'll check the documentation for answers as well. _________________________ the Red Hand of Doom campaign .. Click Here

Posted by Saphhira at 02:57:07    Voted10.00
Therefore I deleted the nw_i0_plot library from my module script list because I'm not using it for other script system. Then I've downloaded prr_3beta_002.zip and imported ERF in module. Now it works without problems. Thanks a lot for helping me!

Posted by -vendalus- at 2007-12-2910:39:57    
Are you running MotB? I just opened a new module and imported the scripts and it compiled fine. I also opened up nw_i0_plot and my line numbers seem to be a bit different than yours. Do you have an nw_i0_plot in your scripts list? If you have not altered that script through another system or custom code, I'd suggest copying and pasting the code from a new module to see if that fixes it. (It might be worth noting that the version I am looking at does use SPELL_LESSER_GLOBE_OF_INVULNERABILITY). Again, PRR should not be touching that script, so it could be something else. If you keep digging and figure it out, please let me know.

Posted by Saphhira at 09:56:01    Voted10.00
I've updated it to 1.11 and it doesn't work. If I compile the single library (nw_i0_plot) there is no problem. If I compile all the script of the modules it said that in line 1253 and in 754 the variable isn't defined. I report here the lines: 754 if (nSkill == SKILL_PERSUADE || nSkill == SKILL_BLUFF || nSkill == SKILL_INTIMIDATE) 1253 ActionCastFakeSpellAtObject(SPELL_MINOR_GLOBE_OF_INVULNERABILITY, oFleeing); At the moment I've changed in the first line SKILL_PERSUADE with SKILL_DIPLOMACY and in the second line SPELL_MINOR_GLOBE_OF_INVULNERABILITY with SPELL_LESSER_GLOBE_OF_INVULNERABILITY and now everything works fine.

Posted by -vendalus- at 2007-12-2811:06:28    
Saphhira, I've upgraded to 1.11 and everything compiled fine. The scripts should not be touching nw_i0_plot. Can you open the example module and try to compile it? If it works fine in the example module, there's a good chance it is something else. Let me know.

Posted by -vendalus- at 2007-12-2810:33:40    
I'll upgrade to 1.11 today and test (I've been holding off). Thanks for letting me know.

Posted by Saphhira at 08:53:44    Voted10.00
Hi Vendalus, I'm using your PRR for my PW but at the moment I have some problems. After the patch 1.11 I can not compile your script and I have notice that the problem is on nw_i0_plot library. Did you modified it? Thanks a lot

Posted by MyHouse at on12/06/07
This is great. Thanks a lot! A must have for PW or SP.

1 2 3

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Scripts


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters