Posted by Gonzo Gygax at 2009-10-22 12:43:48 Voted 9.00 on 10/22/09
Gotta have this, thanks very much! Works a treat! _________________________ Loudwater / KOW / Khalidine
Posted by Dragonsbane777 at 2009-10-22 12:05:43 Voted 10.00 on 10/22/09
BAM! _________________________ Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link
Posted by shockwolf at 2008-07-29 11:24:04 Voted 8.50 on 07/29/08
8.50 = Excellent, Recommended to any module author who wishes to allow NPC's to persue players through transitions. _________________________ ShockWolF - Author of Wulverheim
Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.
Posted by over_my_head at 2007-12-28 01:12:34 Voted 8.50 on 12/28/07
Excellent, just what a Persistent World needs. Without it, too much foul play is involved. Thank you for this contribution!
I just update my script to allow transition on door.
I saw that GetEnteringObject work too with "onclick event" from a door.
So you can use the same script for transition and door transition.
For standard transition, put it on "on enter" event, for door transition, put it on "on click event".
Posted by PNJ at 2007-11-22 16:04:18 Voted 9.00 on 11/22/07
To make it compatible with Doors and Trans. Trigger, you need to use OnClick Event script (but you will have to rewrite transition code if it is a door).
ex : "object oPC=GetClickingObject();"
if ((GetObjectType(OBJECT_SELF) == OBJECT_TYPE_DOOR) && (GetIsObjectValid(destination)))
{
AssignCommand(oPC,ActionJumpToObject(destination));
}
I really like the idea, but before I vote on this, I would like to know how it handles multiplayer servers. What stops one pc from hopping thru the transition and issuing a ClearAllActions to everything, in the meantime his buddies that didn't go thru the transition get a free round of combat?
Posted by MammothTruk at 2007-11-21 17:17:37 Voted 8.00 on 11/21/07
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone