Need a little spice for that spawn system? Here's one I'm using to simulate wandering monsters! With this system, you can determine how many different locations your encounter may possibly end up at, and they are set to respawn as well. I didn't mention this before, but the system will work over multiple areas!
In a nutshell, you paint a trigger in the right spot or put a script on enter, then paint triggers over each encounter, change the encounter tags slightly, add some variables and presto! Your players will never be more nervous...
Included is a readme, a mod, and the erf with two triggers and two scripts. Read the readme to understand how to implement this system. Works in multiple areas, or one area.
Posted by kres at 2008-02-26 07:49:29 Voted 10.00 on 02/26/08
Thanks Dusk! Hope you been doing well Kres _________________________ DM/Lead Developer of Kingdom of Winterhaven Link
Current projects: Legendary Feats System
Portable Persistant Storage System (PPSS) Link
Rowell's Persistant World Toolkit (upgrading it) for nwnx and MySQL PW's
While using a similar script in my PW building, I noticed several bugs that probably affect this system as well. Notably, SetLocalStringOnAll wasn't quite working right, and the string needed to be deleted in order to reset the thing properly. I havent had the chance to test this as extensively, but the bugs caught me by suprise in any case. I am going to make while loops to set the string on party memebers instead of using SetLocalStringOnAll, and also do the same for deleting the string when the encounter is spawned. This will mean setting an extra script on the encounters.
Thanks for the vote on this and my wolf out script. I just know before I figured out the nwn scripting somewhat I was always borrowing from the vault, so this is my way of returning the favor.
Posted by puket at 2007-11-22 11:26:16 Voted 8.75 on 11/22/07
Oh another script from you.Let me say you have well done, to do this for the community.
Thank you.
Oops! One small error which I am correcting as we speak. I mistakenly assumed random (x) produces a number from 1-x, but it starts at zero. The scripts work fine, but the instructions and example need to have some modifications.
In the meantime, while I am changing and resubmitting, just start the tags and variables with zero instead of one (in the example 1dusk_gobbers becomes 0dusk_gobbers, 2dusk_gobbers becomes 1dusk_gobbers, 3dusk_gobbers becomes 2 dusk_gobbers and so on, to 5.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone