An package containing ready to use battle related scripts. Features include setting up and organizing armies, spawning soldiers, reinforcement, barrages and catapults, collecting statistics such as Kill count and other special effects. Play the demo to see all the features.
The package aslo have a lot of multi-purpose and reusable methods that maybe useful for other things. The scripts were originally written for one of my campaigns. I Recently salvaged it and improved it.
Posted by iotech at 2009-07-11 17:53:33 Voted 10.00 on 07/11/09
This is just too cool for words! Great job!
Posted by Siegelayer at 2009-06-14 11:12:14 Voted 9.75 on 06/14/09
Very enjoyable. Thanks!
Posted by Knightmare at 2009-06-06 17:33:52 Voted 10.00 on 06/06/09
An outstanding set of scripts. I'm going to feature it heavily in a mod I'm working on. Used this as a base and expanded it into using a GUI driven menu.
Posted by XxRALxX at 2009-02-20 19:04:14 Voted 10.00 on 02/20/09
Man this is the perfect way to test a build. To bad this isnt realy a "Just goof around" mod.
Wish we had more of those. But if your still working on it, could you adapt it to the new disks.
You should also let other moders get thier fingers in it and let them put their own stuff in it, It would become a bad-ass collaboration!
Posted by issacjr at 2009-02-14 16:19:08 Voted 10.00 on 02/14/09
Awesome, Functional, and Adaptable, for a pre-fab script system it's as good as it can be.
Posted by Shoujo at 2008-11-10 00:44:44 Voted 10.00 on 11/10/08
Enjoying the mass battles here.
Posted by wettshoes at 2008-10-27 17:47:27 Voted 10.00 on 10/27/08
I also play on LDoA and have found your battle system to be great!!!
Posted by theaquasloth at 2008-10-11 19:16:46 Voted 10.00 on 10/11/08
This script is fun for the hack n slash, has lots of story line potential, and is just plain awesome. Thanks for sharing this.
Posted by GamerX51 at 2008-09-28 08:46:03 Voted 10.00 on 09/28/08
I absolutely love this hak!!
Posted by Rapsynrev at 2008-08-28 20:12:10 Voted 10.00 on 08/28/08
My first 10 to give out. I love the mass battle scene. Simply amazing. Does anyone have any modules that use this? I like a little strategy with my RP.
Posted by RolandGR at 2008-06-14 15:19:59 Voted 10.00 on 06/14/08
I have had great fun with this and for me that rates a 10.
Posted by overground at 2008-04-27 05:40:22 Voted 8.50 on 04/27/08
Thanks Nytir for a fantastic system. I'll be using this in an upcoming mod, and I'll be sure to give credit there.
~overground
Posted by -vendalus- at 2008-04-17 06:06:40 Voted 9.75 on 04/17/08
This is great. I played the demo mod last night and can see many wonderful applications of this. While I don't have the time myself, I'd love to see someone take this and make a 2+ player checkpoint-style arena battle, complete with a battle standard item that can be used to direct the battle. You could even set up catapults along the back line that players could sabotage, allowing stealth to play a factor. If anyone decides to work on this, let me know and I'd be willing to help. Thanks for the contribution!
Posted by MammothTruk at 2008-04-06 20:45:24 Voted 10.00 on 03/19/08
NTB and myself are planning to make new armies for your system. Im going to post mine up on the vault here so others can use them if they want. _________________________ Baldur's Gate: The Sword Coast Chronicles
Posted by MammothTruk at 2008-03-19 11:30:41 Voted 10.00 on 03/19/08
I play on LDoA and find your battle system really cool. I have spent hours battling orcs over and over. I really love how you feel like your in a real battle. _________________________ Baldur's Gate: The Sword Coast Chronicles
Posted by DMSublime at 2008-03-13 10:17:25 Voted 9.00 on 03/13/08
I just spent like 2 hours playing around in your Demo! It was alot of fun. Very cool system you have developed here. I have been wondering how I would do a large scale battle in a module. Problem solved, should be easy enough to adapt to what I want to do. Thanks again for your hard work! _________________________ DMSublime
A good system with a lot of promise. Had a lot of fun playing with the demo last night. Am envisioning using this in a module which features a battle in a city. Wondering how hard it would be to implement a few things. For example, in a city situation, the defenders might be setting up barricades which the attackers would want to knock down. Would it be possible to create placeables to which one side would respond to as if it were an enemy (ie, try to destroy it)? Often in a battle, one side will prioritize taking out the siege weapons of the other. Would it be possible to create a script which will disable the "barrage" if all of the other side's siege weapons are destroyed? Thanks for your work.
Posted by nicethugbert at 2007-12-27 09:57:22 Voted 10.00 on 12/27/07
OK, I read the PDF now. Most impressive. IIRC, there is siege machinery on the vault. They would go well with this, I suppose, if someone wanted to be able to attack the seige machinery, or other defenses? _________________________ NTB's Hills and Valleys Vol. 00
Posted by nicethugbert at 2007-12-27 09:46:39 Voted 10.00 on 12/27/07
I tried this out on loudents PW, Lost Dungeons of Adventure, and if he says it's worth a 10 then I have to agree. After all, he's the one looking under the hood. I can only appreciate it from the outside. Well, I could look inside, but, why do that to myself? _________________________ NTB's Hills and Valleys Vol. 00
Posted by Simbol at 2007-12-11 08:26:31 Voted 9.25 on 12/11/07
I tried the battle demo, and im really impressed with this! I agree with BePower, more control for the player would be super.
Posted by BePower at 2007-12-09 05:26:43 Voted 9.00 on 11/29/07
What you did is really great, and there are a couple things that could make it even better, though I don't know if it's feasible (havent tried yet but will soon for the War Campaign):
- Extras... just like in movies. I don't know what's the processing hit of having dozens or hundreds of creatures without any scripts in them, and that's what would have to be tested. The idea is that there would be creatures to march and play some anims sometimes, giving the impression the conflict is huge indeed. As the actually fighting cres get killed the "extras" get their scripts loaded and go to battle. If this alone is possible the effect would be amazing IMO.
- Convo/script Deployment. Which units would fight, when, and by wich route accessible through scrips/convo actions. Idea here is that an unit could be ordered to flank an enemy unit, hold the line, charge, etc.
- Morale. By designer switch, of course, but if it's going bad, or through scripted events, the morale of the army could be shaken and result in disbanding, with the possibility of rallying (with some loss).
Posted by loudent at 2007-12-05 11:47:10 Voted 10.00 on 11/28/07
ah, my apologies. I saw LevelUpCreature and read it as LevelUpHenchman.
2) I will keep the verbose variable name suggestion in mind for future. I personally would prefer short names. I could put more comments on the constants. _________________________ Elen Sila Lumenn Omemtielvo
Posted by loudent at 2007-12-02 11:26:00 Voted 10.00 on 11/28/07
After working with this a bit I have just a couple of suggestions.
1) Instead of using LevelUpHenchmen (which can take a while and is finicky) use ResetCreatureLevelForXP() which does pretty much the samething but is much quicker and there's no chance of getting caught in an infinite loop (If LevelUpHenchman() fails in your loop it will return 0 and there's no sanity checking)
2) Constant/Variable names. When you write the code it's pretty easy for you to identify what a variable/constant is representing but for others it's not as clear. Consider using more verbose variable names indicating what they do.
Posted by Harlath at 2007-12-02 06:21:47 Voted 10.00 on 12/02/07
Wonderfully executed idea, great fun for a quick blast on its own. Seeing this used in a mod would be worth at least a point to its final score!
Posted by BePower at 2007-11-29 02:44:44 Voted 9.00 on 11/29/07
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone