I call it POVES. Product of Voids enchantment system.
The idea is to make dropable items that on use will enchant an existing item. Few changes need to be done and testing but here is idea.
So instead of crafting you just level up to increase skill Spell craft and aquire by either a drop or buying a scroll use it on an item and it gains a bonus.
any bugs found would be nice to know. Hopefully someone finds it useful.
revised it a little to have more comments to make more sense. here is what is going on.
requires an area with a tag "pov_enchanting"
Requires an object with the tag "pov_gEnchant"
you put the items required in the object (made a note of what should be added to script there).
(I would add another function that re-assigns the string to an Tag of actual IG loot. Gold necklaces etc).
then use the scroll on something to enchant.
How strong of an enchantment depends on the level of spell craft skill you have.
goes through a hurdle of ifs to see what number is there for enchanting.
it uses the numbers from the games 2da files to assign what feats, skills, etc are assigned.
Everything is destroyed in the workbench.
Scroll is destroyed
requires being in an area with the tag (pov_gEnchant) and requires an item in the are with tag (pov_gnCbench). The reserf of the scroll has numbers and letters. four letters and three numbers. checks the bench for items set in the four letters. (was going to create a secondary function that would switch the string. example "gn" would become the tag for a gold necklace). removes the items in workbench.
checks spell craft of user which limits how strong the enchantment is.
destroys the scroll.
make sense? _________________________ I blame god for everything right in my life. -ME.
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