Annoyed by how easily all enemies fall and how whimpy they are?
This is a very simple "95%" fix for it.
It replaces the standard spawn script with one that gives them more hitpoints and better attributes.
Just unzip the provided zip file into your override directory.
You can then edit the webydiff.2da in a text editor to change how hard creatures are.
Column Explanations:
HP: the hit point multiplier multiply all NPC/enemy hitpoints by this number. Default: 2.0
STR: add this many points to the creature strength. Default 2, max 12
Dex: add this many points to the creature dexterity. Default 2, max 12
CON: add this many points to the creature constitution. Default 2, max 12
STR: add this many points to the creature strength. Default 2, max 12
SAVE: add this many points to the creature saving throws. Default 2.
The complied version is done with motb, but works equally without motb.
known limitations:
-Also heals the few NPCs that are supposed to be damaged like the Mossfields in chapter 1.
-Does not affect a few creatures with nonstandard spawn scripts.
NOTE: remove it before playing any much scripted custom modules as they may have customised versions of the file that conflict!
The crash is consistent, I reloaded several times from different points... once @ that spawn it crashes. It is the building where you first encounter the blade golem (not sure if the archives were entirely correct sorry; just knew it was around that general time line in game)
Experienced a crash using this with 1.11 The first spawn @ the archives in Blacklake District OC campaign. Upon removal of script there was no crash. Thanks for this BTW!
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