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NWN2 SCRIPTS

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Name  Make NWN2 harder
Author  weby
Submitted / Updated  12-06-2007 / 12-07-2007
Category  Other
Type  Type - Combat
Format  Module Only
ShowCode  

Select All Text | View Code in separate window
Patch  1.10
NWN2Game  All
Description
Annoyed by how easily all enemies fall and how whimpy they are?

This is a very simple "95%" fix for it.

It replaces the standard spawn script with one that gives them more hitpoints and better attributes.

Just unzip the provided zip file into your override directory.

You can then edit the webydiff.2da in a text editor to change how hard creatures are.

Column Explanations:
HP: the hit point multiplier multiply all NPC/enemy hitpoints by this number. Default: 2.0

STR: add this many points to the creature strength. Default 2, max 12

Dex: add this many points to the creature dexterity. Default 2, max 12

CON: add this many points to the creature constitution. Default 2, max 12

STR: add this many points to the creature strength. Default 2, max 12

SAVE: add this many points to the creature saving throws. Default 2.

The complied version is done with motb, but works equally without motb.

known limitations:
-Also heals the few NPCs that are supposed to be damaged like the Mossfields in chapter 1.
-Does not affect a few creatures with nonstandard spawn scripts.

NOTE: remove it before playing any much scripted custom modules as they may have customised versions of the file that conflict!

Files

NameTypeSizeDownloads
webymakenwn2harder.zipwebymakenwn2harder.zip
Submitted: 12-06-2007 / Last Updated: 12-06-2007
zip26.13Kb396
the zip with the source, compiled script and the settings 2da
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Comments (4):

Posted by Soulmancer at 2008-01-13 22:40:05    
Has this bug been fixed yet? Will this patch work with 1.11? I am very interested.

Also, I am using Tony's AI imporvement patch and this seems to want to replace one of the those files :( default9.ncs

Posted by Simplistic at 2007-12-11 20:16:56    
@weby

The crash is consistent, I reloaded several times from different points... once @ that spawn it crashes. It is the building where you first encounter the blade golem (not sure if the archives were entirely correct sorry; just knew it was around that general time line in game)

Posted by weby at 2007-12-11 16:49:18    
Simplistic:

Was the crash consistent, meaning if you have a savegame from just before, do you crash allways at that point with this and never without?

Meaning was it once only, as might be something random, or several tries?

_________________________
Link

Posted by Simplistic at 2007-12-11 15:55:51    
Experienced a crash using this with 1.11 The first spawn @ the archives in Blacklake District OC campaign. Upon removal of script there was no crash. Thanks for this BTW!

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7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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