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NWN2 SCRIPTS

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Name  NESS 2.2 for NWN2 (Neshke's Extendable Spawning System)
Author  Xeoph
Submitted / Updated  12-09-2007 / 12-14-2007
Category  Scripting routines
Type  Type - Other
Format  Code Only
Patch  1.10
NWN2Game  All
Description
Included in the archive are the PDF manual for NESS, NESS 2.2 itself, the spawn waypoint generator and spawn waypoint generator help file.

Full credit goes to the creator, Neshke.

Original webpage:
Link
Link
Link

To clear up the confusion - the link here provides the same updated code from chunky PLUS the documentation and the waypoint generator which isn't included in theirs.

Files

NameTypeSizeDownloads
NESS2.2.rarNESS2.2.rar
Submitted: 12-09-2007 / Last Updated: 12-13-2007
rar6.3Mb557
Updated from ChunkyCode.
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Comments (17):

Posted by shockwolf at 2011-12-28 18:39:38    
Okay, I'm now using names like SP_SD90P_SU30|00_PC1, to prevent spawning on top of players and of course extend the respawn time to around 90 minutes and there are still reports from players saying that sometimes creatures will respawn instantly over and over again.

Is this likely a flaw in the scripts or NWN2 itself?
_________________________
ShockWolF -
Author of Wulverheim

Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.




Posted by shockwolf at 2011-03-14 03:13:05    

I've been using NESS on my PW for quite some time now and although overall I'm pretty impressed with it there is one major problem that occurs occasionally...

Firstly, the most common name/setting that I give my waypoints is SP_SD10P_PC1. I use the �SD10P� setting so that creatures respawn every 10 minutes. This works fine most of the time, however sometimes both I and my players experience moments where the timer fails and they keep respawning the moment they die. This can happen a few times before it gets a grip and returns to normal. However one of my players has reported this to have caused 30+ instant respawns in one session before it fixes itself!

Is there anyone here who knows why this is happening? I would really appreciate the help.

Cheers.
_________________________
ShockWolF -
Author of Wulverheim

Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.




Posted by PoeticDreamer at 2008-09-22 12:51:16    
I was wondering if you could make a base module mod and post it here with ness fully setup, then non scripters can have something to start with because i am having trouble making it work.

Posted by issacjr at 2008-08-06 16:43:55    Voted 10.00 on 08/06/08
PW's in nwn2 need all the processing help they can get NESS helps by cutting back npc AI in "empty areas" if your not building with it you should start.

Issac

Posted by xeoph at 2007-12-18 16:51:48    
I would say little things... Like "ExecuteScript()" commands here and there....

Example lets say HCR2 has an OnEnter script you use, you may want to make a new script called NESS_HCR2_OnEnter. Inside of that script set ExecuteScript() for the ness script and another one for hcr.

I don't use HCR2 so I can't tell you what to watch for but an example would be if NESS and HCR2 have an OnDeath script you should probably read both scripts and see which one you need to use.

Posted by mwatson8 at 2007-12-17 09:01:10    
hmmmm....how much configuring are we talking?

Posted by xeoph at 2007-12-16 12:53:39    
I'm sure you will have to configure hcr2 so that they work properly together.

Posted by mwatson8 at 2007-12-14 20:08:30    
now will it run with hcr2 and dmfi?

Posted by mwatson8 at 2007-12-14 20:08:04    
its nice to have it here...that way there the confusion is less.

Posted by loudent at 2007-12-14 16:55:57    
No, I saw that, you misunderstand my suggestion. I'm recomending you remove the file download and only keep the link to where it's hosted. Then there's no confusion about what exactly to download.

The chunkychode site also has help documentation as well as the SWG to download if one wishes.

I suppose you're welcome to run around behind me and repost my updates but I think you're just creating confusion.

Posted by xeoph at 2007-12-14 16:34:35    
To clear up the confusion - the link here provides the same updated code from chunky PLUS the documentation and the waypoint generator which isn't included in theirs.

It appears that they already expect you to know how to use NESS if you get it from Chunky. I would rather have documentation included in the download like I provided.

Posted by xeoph at 2007-12-14 16:32:41    
You can see I already did this loudent... One day before you sent me a message. I would rather have the most recent info here and no confusion....

I guess I confused you so much you forgot to check:
"
NESS2.2.rarNESS2.2.rar
Submitted: 12-09-2007 / Last Updated: 12-13-2007 rar 6.3Mb 2
Updated from ChunkyCode."

Posted by mwatson8 at 2007-12-14 07:32:02    
ok so what link do i use...the one here on the vault of the link that loudent put up...what is the difference?

Posted by xeoph at 2007-12-12 06:16:14    
I'm not hurt if I should remove this. I would rather see current work and possibly updated work in here.

Posted by Ariel at 2007-12-11 07:07:26    
Uhm Blackfyre whats up with that chnukycode website, some windows application?


_________________________
/Ariel

Posted by MammothTruk at 2007-12-10 21:54:37    Voted 10.00 on 12/10/07
been using NESS from the get go and glad to see someone giving this a repost for nwn2 on the vault
_________________________
Baldur's Gate: The Sword Coast Chronicles

Posted by mwatson8 at 2007-12-10 20:22:33    
nice thanks...i was trying to use it, but this should help. i will post rating when i get it up and working on my mod.

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7 - Very Good, Deserves a Look
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4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
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1 - Not Recommended to Anyone

 
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