This script is for in a conversation with a possible henchman.
For putting in the "Actions Taken" script slot.
You start with an unnamed NPC, let's say it's called "Wizard".
Now, when you talk to Wizard, at a certain point in the conversation (IE: when he says his name) it will change his name to whatever is in the SetName line (at the moment it says "DARREN"). it will also give the PC an xp reward of 2000 for finding a henchman.
So now Wizard's name is "DARREN".
Puket: Erm, thanks too? What else to say? :) _________________________ I'm a NWN1 Builder and a NWN2 DM for Jewel of Calimshan PW, who are just out of beta. Link
Posted by puket at 2007-12-18 17:05:05 Voted 8.00 on 12/18/07
Your nice scripting will be honoured with my voting.....:-).
Cheers!
Posted by over_my_head at 2007-12-17 14:35:59 Voted 8.00 on 12/17/07
Doesn't necesserally have to be used with Henchmen. Though short and simple, I find this script excellent for use and could recommend it to anyone. It comes very in handy. I use it for strangers, who after having met are renamed to the given NPC name. Perfect for role-playing purposes!
Yours sincerely,
Over My Head
You must be Logged In to post comments in this section.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone