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NWN2 SCRIPTS

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Name  Natural Armor Bug Workaround
Author  loudent
Submitted / Updated  01-08-2008 / 01-14-2008
Category  Creature Related
Type  Type - Spawning
Format  Code Only
Patch  1.00
NWN2Game  All
Description
These scripts are a work-around for the natural Armor bug that showed up in patch 1.11.

Please keep in mind this is only a work-around for the time being and will not work perfectly for every creature.

These replace default on spawn (mw_c2_default9 and heartbeat (nw_c2_default1) scripts

Extract the files to your override directory.

*Make sure you clear out your override directory before patching NWN2*

Files

NameTypeSizeDownloads
naturalACFixSource.zipnaturalACFixSource.zip
Submitted: 01-08-2008 / Last Updated: 01-08-2008
zip5.6Kb120
These are the uncompiled scripts so module builders can use them to replace custom event scripts.
tonykoverride.ziptonykoverride.zip
Submitted: 01-08-2008 / Last Updated: 01-14-2008
zip34.85Kb226
For those of you using Tony K's AI in override form you can replace two of his files (nw_c2_default1.ncs and n2_c2_default9.ncs) with the files in this package. This should preserve Tony K's Improvements while still replacing the natural armor.

For those of you using it in your modules you will need to make the changes mauually using the source zip download. I don't use Tony K's AI so I'm kinda shooting in the dark with this one. I could use feedback on whether it is working or not.

natrualACfix.zipnatrualACfix.zip
Submitted: 01-08-2008 / Last Updated: 01-08-2008
zip52.57Kb235
Extract these two scripts into your override directory. This will replace the natural AC of both spawned and placed creatures
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Comments (6):

Posted by foil at 2008-02-03 16:46:32    
Haven't tried it yet, but yes, thanks for this. I hope the game becomes a little more entertaining and strategic now.

Posted by loudent at 2008-01-14 22:20:00    
Fixed a mix-up with the tonyK download.

Posted by puket at 2008-01-14 09:49:51    Voted 9.00 on 01/14/08
Thanks, Sherlock Loudent Holmes....:)
for detecting, analysis and preventing from the Dark Natural Moriarty AC Bug.

Posted by nicethugbert at 2008-01-11 06:48:55    Voted 10.00 on 01/11/08
Neat!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Simplistic at 2008-01-10 16:44:46    
I have encountered a bug while playing MotB. Okku's hide does not have his natural armor. No matter what, he is only giving his base 10+dex mod. Character sheet says 34... CombatDebugMode says 14... and the rolls in the log show he is being 'hit' @ 14 or above. When he was an enemy, the natural armor effect wasn't applied either. Besides this, the script has worked everywhere so far. :D
-I'm just going to have to 'bench' Okku for awhile hehe.

Posted by marzy at 2008-01-10 05:49:28    Voted 9.00 on 01/10/08
This appears to be working. I started a new pc and couldn't really tell at the beginning of the game as the enemies are pretty easy, however, by the time i reached the lizard cave near Highcliff the lizard chief was definately harder to kill and completely wiped out Elanee. I distinctly remember him being a lot easier before now.

But i think all round there has been a definte improvement.


Great stuff Loudent. (Thumbs up).

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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