For those of you using Tony K's AI in override form you can replace two of his files (nw_c2_default1.ncs and n2_c2_default9.ncs) with the files in this package. This should preserve Tony K's Improvements while still replacing the natural armor.
For those of you using it in your modules you will need to make the changes mauually using the source zip download. I don't use Tony K's AI so I'm kinda shooting in the dark with this one. I could use feedback on whether it is working or not.
I have encountered a bug while playing MotB. Okku's hide does not have his natural armor. No matter what, he is only giving his base 10+dex mod. Character sheet says 34... CombatDebugMode says 14... and the rolls in the log show he is being 'hit' @ 14 or above. When he was an enemy, the natural armor effect wasn't applied either. Besides this, the script has worked everywhere so far. :D
-I'm just going to have to 'bench' Okku for awhile hehe.
Posted by marzy at 2008-01-10 05:49:28 Voted 9.00 on 01/10/08
This appears to be working. I started a new pc and couldn't really tell at the beginning of the game as the enemies are pretty easy, however, by the time i reached the lizard cave near Highcliff the lizard chief was definately harder to kill and completely wiped out Elanee. I distinctly remember him being a lot easier before now.
But i think all round there has been a definte improvement.
Great stuff Loudent. (Thumbs up).
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone