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NWN2 SCRIPTS

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Name  Knockdown Fix
Author  Thunderblade_33
Submitted / Updated  01-09-2008 / 01-12-2008
Category  Rulesets
Type  Type - Combat
Format  Code Only
Patch  1.11
NWN2Game  All
Description
This is an attempt to bring Knockdown more in line with the spirit of what it was meant to be. At worst, it's a good framework for you to script your own implementation with.

Knockdown replacement widget, tweaked in the following ways:
- Due to being activated by an item, counts as a full-round action.
- Made less retarded by requiring a Melee Touch attack.
- Knockdown time is reduced to 3 seconds (1 second to fall, 1 down, 1 to get up).
*Brought back to 6 seconds due to animation display issues.
- A critical hit adds a 1 round (6 seconds) stun effect if the knockdown succeeds, exposing the defender to sneak attacks.
- Opposed roll: ((Attacker size *4) + STR mod) vs ((Defender Size *4) + DEX or STR mod, whichever is higher).
- Opposed roll is 3d6 instead of 1d20, allowing a bell-curve probability range
(makes flat modifiers matter more, decrease dramatic roll differences, 3-18(15) instead of 1-20(19),
while keeping a bit of randomness and occasional spectacular rolls).
- Wearing a Shield gives a +1 to +3 bonus to the attacker's roll, depending on shield type.
- Wearing a Shield gives a +1 to +3 bonus to the defender's roll, depending on shield type.
- Monk and Sacred Fist levels give +1 per 10 combined levels to the defender's roll
(from +1 at level 1 to +3 at level 30).
- Monk bonus not applied if wearing armor or a shield.

- Knockdown Touch Attacks are made with a -4 penalty.
- If the opposed roll gives 5 or more points in favor of the defender,
knockdown is countered; the attacker suffers the knockdown (except the critical effects).

- Improved KD negates the -4 penalty to the touch attack roll, making it easier to initiate.
- Improved KD increases the counter treshold to 10, making it safer to the attacker.

*Optional Rule*
Players without the Knockdown feat can still attempt to push an opponent down:
- Attack is made at -8 to hit.
- The opponent can knock them back on a won opposed roll.
- Comment lines 87-88 and uncomment lines 95-96 to enable

*Other optional rule*
Pure Monks with the Zen Archery feat may use their Wisdom bonus instead of Strength and/or Dexterity.
Uncomment lines 129-134 and 176-181 to enable.

These changes make Knockdown become more of an 'interrupt' action, rather than a
'spam the victim to the floor while bashing on it' exploit.
Yet they still encourage team-work by enabling flankers to get free attacks on the victim.

This script requires no character feat changes: the old feats are still selectable and required, only they must be 'deactivated'.
The workaround to disable them is simple: add a very high timer (like 9999 seconds) on both knockdown feats in feats.2da, making the feat impractical and encouraging the players to use the widget instead.


To install:
1 - Add the included feats.2da to your override/haks, OR use the modified lines at the end of this document to add to your own feats.2da file.

2 - Import the .erf to your module

3 - ...

4 - ENJOY!

By Thunderblade_33


feat.2da changes:

17 ImpKnock 212 230 ife_impknockdown 7 **** **** 13 **** **** **** **** **** 23 **** 0 0 1 **** **** **** **** 1 -1 **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_IMPROVED_KNOCKDOWN 2 1 **** **** **** **** 0 GENERAL_FT_CAT 1 0 **** 9999 1 0 Knockdown

23 KnockDown 409 410 ife_knockdown **** **** **** **** **** **** **** **** **** **** **** 0 0 1 **** 1 **** 17 1 -1 **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_KNOCKDOWN 2 1 **** **** **** **** 0 GENERAL_FT_CAT 1 0 **** 9999 1 0 Knockdown

Files

NameTypeSizeDownloads
Knockdown_Fixed.7zKnockdown_Fixed.7z
Submitted: 01-09-2008 / Last Updated: 01-10-2008
7z42.59Kb136
Modified 2da, instructions and script + widget.
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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