Ever notice that Brelain and Axle seem to get mad at your actions more often then they should? This seems to stem from a coding bug. Peaceful interactions are flaggewd as -1 and violent ones as +1. But the existing code decides to subtract the negative value from a global int; and basic math says subtracting a negative is like adding a positive. So ANY interaction ends up as a violent one, even if resolved peacefully.
So, here is a script for your override that should fix this issue.
Posted by Sabriana at 2008-08-25 07:29:46 Voted 10.00 on 08/25/08
A Masterpiece of an idea. Believe it or not, that scolding made me very angry for my poor PC girl. There she is, trying to resolve everything as peaceful as possible, and gets smacked across the face for her troubles.
Posted by Indira Lightfoot at 2008-02-12 08:08:34 Voted 10.00 on 02/12/08
Thank you very much for this Tygaran!
Finally, those scolding convos had a more sensible and balanced tone to them! :) _________________________ From someone who is starting to feel like an Ent among saplings when playing computer-based D&D games...
Posted by marzy at 2008-02-05 09:47:06 Voted 8.00 on 02/05/08
I know it's trivial but this used to annoy the heck out of me. I get rid of all the bad eggs in the docks and I get scolded ,hmmmpf!
Thanks Tygaren.
You must be Logged In to post comments in this section.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone