This a small edit to x0_i0_walkway to allow creatures to run from waypoint to waypoint instead of walk. You should be able to use scriptable waypoints to have them only run to some waypoints.
To use
import chh_runwaypoints.erf into your module
import chh_runwaypoints_set.xml into a creature
set the integer variable WP_RUN = 1 on the creature
If you want creatures that run waypoints and are used in combat you will need to create edited versions of all the AI scripts that call the DetermineCombatRound function. This only includes edited scripts for OnSpawn and HeartBeat.
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