We've decided to release this Crafting System to the public due to a wide band of players who play on the server that wants to use it for their Worlds.
It's a Dynamic Crafting System. Meaning the Recipes are created on the fly. Altered on the Fly. No Database for Recipes (All recipes are generated on Parchments) and much more. fully configurable.
You are able to craft ANY item available in your realm using a dynamic recipe system that base your requirements on the Name of the Item. A Copper Longsword would indeed require a Sword Mold + Copper Ingots.
The only drawback is you cannot sell these in shops. as NWN2 deletes local variables on items to shops.
Now. I have yet to clean up the code as it is originally intended to be purely private. i'll do so in the 2.0 Release. but overall. many who were familiar to the CNR systems of NWN1. might enjoy this a bit.
For more information + Screenshots. check out:
Link
You need to register to the forums before you can download it however.
Documentation is currently being written on the forums and will be updated constantly. Bookmark the forums. check often. and most importantly Enjoy this Great Release.
How it basically Works:
Arc of the World Crafting System
At a Glance
The Arc of the Worlds crafting system heavily relies on communication within the community in the very beginning. to be able to craft new and unique items, weapons, armors and many more. you'll have to find someone who has researched the item in question to craft.
Beginning:
There are various 'Isandor' Classes ingame. ranging from builder to farmer. the most important class to focus on is the 'Researcher' Class as this class basically enables crafting for almost all settlements.
How it works:
The Crafting System heavily focuses on research. Item recipes are determined dynamically. numerous conditions determine how much a item needs a specific resource. the time it takes to craft. the quality. etc.
Some of these conditions are:
INT,WIS Ability Score
Appraise Checks
These can dramatically make crafting recipes easier or next to impossible. so finding a great 'researcher' can make your settlement easier.
Second:
A researcher must come across the item in question to make a recipe from. a researcher cannot make recipes out of the blue. (In CNR. you possibly could, as all recipes are stored in a database. however this system is more dynamic than CNR)
Example:
A researcher has finally setup his stations in his home. now. all he needs is some ink. (which can be found raw or crafted. after he gets his ink. a customer finds an item. a copper dagger in specific. the customer is also a blacksmith. the customer wants the researcher to make recipes for this dagger. so the blacksmith can craft the dagger using the researcher's recipe sheet.
How it's done:
The Researcher takes the copper dagger. the researcher promises (sometimes) that he'll give the copper dagger back when the research is completed. The researcher takes the dagger and places it on the Research Table. After reviewing some lines of dialog. the Researcher then examines the Copper Dagger. during this time. the Quality Conditions and AB/Skill checks are then rolled. The better the rolls. the lower the time/resources needed to craft the Copper Dagger.
The base DC to pass when Researching is dependant on the size of the item and the DC modifiers that a GM may decide to apply to either an already existant item or a base recipe sheet.
This is the forum for the download. you need to register to access the download section. Also. I didnt use a direct link as I may make changes to it. if you wish to mirror the file. be my guest. but make sure to always check out the homesite of our PW to get the latest updates. External Website Beyond Our Control
I'm interested in investigating the system, but like the comment previously, I don't particularly care to follow a link to yet another forum where I'm required to register, simply to have a chance to evaluate your work. If you're unwilling to post the relevant files here where it clearly says FILES, you shouldn't be expecting any votes either.
Posted by Chass at 2008-04-07 21:38:18 Voted 10.00 on 02/04/10
Documentation is in the works. I never had planned on a public version of this crafting system. but those who have played on my PW knows its pretty simple.
The Documentation is on the way.
Second, It can be used in SP/Campaigns
I dont see why it couldn't be used as such.
if you wish to check to see how it works until the docs is done. be sure to swing by and play a bit in my world. _________________________ NWN2 PW: Link
I'm very interested in this system, but I have to echo the below comment: need some documentation.
Some of the feedback phrases are a bit confusing, as well. When trying to make a copper dagger (with a recipe parchment and copper ingot) I was told I "do not have enough resources" or, redundantly, that I "do not meet the resource requirement".
Also, is this only for PWs or will it also work in SP/MP?
Looking forward to further info, as it looks very promising.
Please post it here.
I can't download from your forum and i don't want yet another account to download from filefront.
Placing the download here is so much easier for people.
Posted by nicethugbert at 2008-03-16 14:53:24 Voted 10.00 on 03/16/08
Posted by over_my_head at 2008-03-16 07:22:00 Voted 8.00 on 03/16/08
There's a lot to find in here, and I am definitely interested in using this crafting system. It is innovating, and has a lot to offer.
Though, there's a serious lack of information. I am well aware you are working on it, but a decent source of information is a must-have to use this system. First of all I'd like to know what functions are broke, and what meaning several tools have. If I am not mistaking, copying recipes isn't possible. Besides that there are some things that remain unclear to me. How can you farm, build, etc.? Why are there several tools in-game like a Smithy's Hammer (I forgot the exact name), as it doesn't seem I need this tool in order to use a Blacksmith's bench. Some items require a metal ignot, which I do not seem to find in-game. By editing the requirements everything works fine, but is a metal ignot used as a general requirement, or does it actually exist? Some recipes mention an particular workbench is required to craft the item, but in the end I wasn't able to create the item there, but instead on an other bench. (e.g. Scroll Web)
I'm looking forward to an extensive and decent source of information. Thank you again for such a wonderful piece of work, we are looking forward to using your system!
Yours sincerely,
Over My Head
Posted by Chass at 2008-03-16 05:47:29 Voted 10.00 on 02/04/10
No Problem. if you like what you see. Please vote. any vote is better than no vote at all. _________________________ NWN2 PW: Link
Posted by wisdomknight at 2008-03-15 13:45:36 Voted 10.00 on 03/15/08
thank you for sharing this!
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone