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NWN2 SCRIPTS

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Name  Galantir's Discover and Travel System
Author  Galantir Galadross
Submitted / Updated  03-29-2008 / 03-30-2008
Category  Scripting routines
Type  Type - Other
Format  Code Only
Patch  1.12
NWN2Game  All
Description
Galantir's Discover and Travel System.

This travel system allows you to place travel masters.
Player can talk to these npc's and get a list of possible places to travel to.
Before they can travel they have to talk to the travel master at the target location.
In other words they need to have been there before by foot and need to have spoken with the travel master.

To install the travel system import the erf file.
create an npc with unique tag and attach the conversation.
Next add the connections to the npc's variable list like this:

CONNECTION_1 = tagoftargetnpc as a string
CONNECTION_PRICE_1 = 100 as integer


You can add up to 5 connections on each npc.
Next choose database system to use in the db_congif script
Next select table name in the travel_config script

You can place as many npc's as you want as long as they have unique tags in the entire mod.
The areanames will be automatically displayed in the conversations.

Enjoy

03/30/08
update to version 0.02
*Added several more settings.
*Added module onload script to automatically create databases if nwnx is used.
*Added nwnx_sql to sepperate erf(if you use the virusman update to this file do not import this one)
*Updated database support.

Galantir Galadross

PS:This is still very much in development so any suggestions would be welcome.

Files

NameTypeSizeDownloads
Gal_travel_System.rarGal_travel_System.rar
Submitted: 03-29-2008 / Last Updated: 03-29-2008
rar7.18Kb105
Main erf files containing all needed files.
Gal_Travel_System002.rarGal_Travel_System002.rar
Submitted: 03-29-2008 / Last Updated: 03-30-2008
rar7.87Kb140
version 0.02
SCORE OUT OF 10
8.25
1 votes
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Comments (1):

Posted by over_my_head at 2008-04-03 13:26:36    Voted 8.25 on 04/03/08
Excellent system. Easy to use/implement, and a nice addition to any Module/Persistent World. The advantage is that everything is persistently stored, and persists even after server reset. Thank you for this simple, yet powerful system.

I'd love to more of your codes. They are refreshing, and each an addition that cannot be missed on any Persistent World as its power is unmatched.

Yours sincerely,

Over My Head

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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