Tired of seeing NPCs walking around injured? Here's a quick fix for that. This is a modified version of the default OnSpawnIn script that makes NPCs spawn in fully rested. Look, Ma, no more wounds.
(Of course, once spawned in, NPCs can still get wounded or killed by normal means, but you probably already knew that.)
This script only affects run-of-the-mill NPCs, which actually covers most creatures, including chickens and balors. This will not affect companions or any other NPC that does not use the default OnSpawnIn script.
To use this script, unzip the file Uninjured.zip to "My Documents\Neverwinter Nights 2\override".
A side effect of this script is that NPCs that are supposed to spawn in already wounded will actually be healed instead. I recall that there were NPCs like this in Icewind Dale 2 and Neverwinter Nights 1, but to the best of my knowledge, none of the NPCs in Neverwinter Nights 2 or Mask of the Betrayer are supposed to be injured upon spawning in.
Posted by Tanvaras at 2009-02-28 15:03:53 Voted 10.00 on 02/28/09
Well done, Was really getting sick of this issue.
Cheers
Tan
Posted by darkcloud1987 at 2008-06-17 13:24:22 Voted 10.00 on 06/17/08
This really bothered me.
Thank you fir the fix.
Posted by BlackRazor22 at 2008-04-29 23:28:25 Voted 10.00 on 04/29/08
Thank you, this is a much needed fix.
Posted by Jidokwon at 2008-04-19 02:45:12 Voted 10.00 on 04/19/08
Thank you for making this. I don't know if bosses were affected, but it was making the game even easier with the mobs being at half health when you encounter them.
Posted by AnthroPlayer at 2008-04-19 00:54:48 Voted 10.00 on 04/19/08
This will fix a petty annoyance that is very minor, and thus will only attract Obsidian's attention when all major fixes are done.
I thank you for this addition. _________________________ @===============================================@
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