Random Jump System (RJS) randomly generates destinations to "Jump" PCs to. RJS is designed to handle a quasi-infinite (restricted only by string-length cap) number of "portals" & waypoints. "Portals" can be any placeable object the builder chooses to use.
Instructions are in the script file.
This system is used in the "Alpha and Omega" module featured on the "Abeir-Toril_inthebeginning" Server (more info @ Link )
Puket: to make it jump whole party, change the JumpToObject(oPlayer, oDestination) command to JumpPartyToArea(oPartyMember, oDestination)
I apologize this file is not available for a while, due to a problem with the Random(nNumber) command always returning a zero. I'll post the fixed erf when it is working right. _________________________ A bug is a feature with seniority.
Posted by puket at 2008-08-17 15:37:19 Voted 8.50 on 08/17/08
Thank you for sharing.By the way companions/henchmen etc. will not jump if you are in same area.
Cheers!
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