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NWN2 SCRIPTS

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Name  Icequeen's Blue-Light Body Bag Fixer
Author  Icequeen6769
Submitted / Updated  09-04-2008 / 10-27-2008
Category  Death
Type  Type - Other
Format  Code Only
ShowCode  

Select All Text | View Code in separate window
Patch  1.13
NWN2Game  All
Description
Hate that leftover VFX blue "glow" left behind by unlooted body bags? Don't want to depend on an area being devoid of PCs in order to run an effective area-sweeper? Want them unlooted body bags to go away faster than an hour? This scriptset may be for you!
What this scriptset does:
1) sets up a timed destruction (set to ten minutes as a default, but can be changed by builder) of body bags.
2) kills the "blue light special" VFX left behind by unopened bodybags.
3) destroys body bags independantly (each body bag gets ten minutes).
What this scriptset does NOT do:
1) Area sweep - this will not "cleanse" an area; it is designed specifically to deal with body bags.

Files

NameTypeSizeDownloads
BodyBagDestroyer.erfBodyBagDestroyer.erf
Submitted: 09-04-2008 / Last Updated: 09-04-2008
erf25.16Kb87
Contents: iq_bb_death.nss (DeathScript), iq_bb_handyman.nss (DeathScript Helper), nw_c2_deafult9.nss (customized - do not overwrite your's IF you already have a custom On-Spawn set up), bb_handyman.uti [invisible man cures the Blue Light woes, by "opening" (the real key to getting rid of the VFX without changing 2da files) & looting the body bag].
BBD_081025.erfBBD_081025.erf
Submitted: 09-04-2008 / Last Updated: 10-25-2008
erf25.57Kb83
Improved Body Bag destroyer (10/25/08)

- Added removal of "corpses" (no perm. death + selectable when dead).

- Added removal of "Death Waypoints" (created by the game whenever an NPC dies).

- Fixed a bug which prevented Handyman's suicide.
SCORE OUT OF 10
8.92
3 votes
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Comments (4):

Posted by Alen Swift at 2009-02-13 08:27:15    Voted 10.00 on 02/13/09
we use it in our world stop by check it out, glad to see those blue things gone

Posted by NwN 2 Zombie at 2008-10-07 18:31:24    Voted 9.25 on 10/07/08
Nice Script Ice

Posted by charlievale at 2008-09-04 15:36:48    Voted 7.50 on 09/04/08
An interesting work around. Thank you for pointing out what is causing that glow to stick around.
_________________________
Charlie's Pages | Fournoi Forum | Charlie's UI | Charlie's Item Modifier | Charlie's Item Appearance Changer

Posted by MCMunroe at 2008-09-04 15:21:29    
It'a also really easy to edit fx_lootbag.sef to not leave the glow, have a glow for a little bit, and even choose sparkles or no.
I changed it to be no blue glow and a 1 second sparkle to hint at something there.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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