Hate that leftover VFX blue "glow" left behind by unlooted body bags? Don't want to depend on an area being devoid of PCs in order to run an effective area-sweeper? Want them unlooted body bags to go away faster than an hour? This scriptset may be for you!
What this scriptset does:
1) sets up a timed destruction (set to ten minutes as a default, but can be changed by builder) of body bags.
2) kills the "blue light special" VFX left behind by unopened bodybags.
3) destroys body bags independantly (each body bag gets ten minutes).
What this scriptset does NOT do:
1) Area sweep - this will not "cleanse" an area; it is designed specifically to deal with body bags.
Contents: iq_bb_death.nss (DeathScript), iq_bb_handyman.nss (DeathScript Helper), nw_c2_deafult9.nss (customized - do not overwrite your's IF you already have a custom On-Spawn set up), bb_handyman.uti [invisible man cures the Blue Light woes, by "opening" (the real key to getting rid of the VFX without changing 2da files) & looting the body bag].
It'a also really easy to edit fx_lootbag.sef to not leave the glow, have a glow for a little bit, and even choose sparkles or no.
I changed it to be no blue glow and a 1 second sparkle to hint at something there.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone