This is now out of date. There are no plans to update it.
Following a conversation at the official forums, I decided to make this override as an experiment. This takes Reeron's spell fixes one step closer to PnP by making all hour/level durations spells last 1 hour per level real time, regardless of the timescale of the module you are playing. It probably isn't of interest to anybody who doesn't put strict rest restrictions on themselves.
It is designed using the folder structure of Reeron's PnP spell fixes 5.03, which means that you should be able to drag the contents into your reeron folder and overwrite only those few spells of his that need to be overwritten.
Although this was written with Reeron's fixes, there should be no harm in using it without his other fixes. However, bare in mind that some spells, such as Barkskin, will function as they do in PnP rather than as the in-game description states, and some spells that were changed by Reeron from hour durations to minute durations will not be affected.
24 hour spells also last 24 real time hours.
Other than The Dead Walk, no warlock invocations have been changed, as warlocks have infinite casts and therefore are less sensitive to prematurely fading buffs.
I'm sure I must have missed a few spells along the line. Let me know in the comments and I will include them in a future version.
Just bought SoZ and am ready to fire up the game and run through it again. I was told this mod is awesome, but I guess I should wait for the SoZ update. Any word on that still? It's been a whole 9 days since your last update, and the internet eagerly waits.. :)
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