KEMO Chairs is a selection of placeables with attached scripts and animations that allow all major races to sit naturally in a variety of positions, with little to no adjustment by PW developers. KEMO Chairs is intended to be used in persistent worlds. Features include:
* 9 chairs plus variants, 5 benches, 1 booth and 1 sofa
* 1,578 new animations/poses across all major races
* at least 6 sitting positions for each chair, for humans, drow, elves, halflings and half-elves
* 1 sitting position for each chair, for gnomes, half-orcs and dwarves
* at least 9 positions for each bench, for humans, drow, elves, halflings and half-elves (9 for males, 10 for females)
* poses selected via a conversation triggered when a PC clicks on a chair
* PCs can turn chairs in place before sitting
* PCs can resize themselves to perfectly fit a chair if the PC is not "normal" height, then size back to their natural height after standing
* works around the PW "feature" where PCs entering an area cannot see the poses of other PCs who are already sitting down; players no longer have to re-sit every time someone new walks into the tavern
* PCs use armrests when available
* most PC races can lie down on benches
* most PC races can sit in three different places on every bench, allowing up to 3 PCs on a bench at one time without the need to add invisible placeables (Collision must be turned OFF for this to work)
* other chairs, crates, etc. can be adapted to work with KEMO Chairs by sizing the placeable to match one of the existing chairs and re-tagging the placeable to match that chair
KEMO Chairs does not require different races to use different chairs: halflings can sit on high chairs with their legs dangling down, half-orcs can sit on low chairs with their knees raised up. KEMO Chairs does not alter the size or shape of any chairs on the fly, so they are not left looking too large or too small once the PC has moved away.
To implement:
* Attach the kemo_chairanims.hak HAK file to your module.
* Import the conversation, scripts and placeables from the ERF file.
* Add (or replace) one or more chairs from the new KEMO Chairs placeable category.
* Bake and serve.
UPDATE 9/28/08 (version 1.01):
* added Viconius's solution to DM-controlled NPCs not interacting with chairs; uploaded a new ERF file
* the demo module is not updated; import the new ERF into the demo module to test the updated kemo_chair script
UPDATE 9/29/08 (version 1.10):
* incorporated GrinningFool's suggestion for foolproofing and improving the efficiency of the loop script; now the loop script is attached to a temporary invisible object as a 12-second heartbeat
* the "refresh" is now faster (12 seconds instead of 48)
* resized PCs automatically revert to their natural height after they leave the chair (at the next heartbeat)
UPDATE 10/01/08 (version 1.11):
* squashed a bug where normal-height characters would go to 0.0 height after leaving a chair, accidentally introduced in the previous update
* made placeable names (not tags) generic: "chair", "bench", etc.
UPDATE 10/06/08 (version 1.12):
* removed the kemo_repeat script, which wasn't compiling because it doesn't actually belong in the ERF!
UPDATE 10/19/08 (version 1.20):
* SetCollision permits an exploit where PCs can walk through locked interior doors (bad Obsidian! no biscuit)
* SetCollision is now explicitly switched on/off by KEMO Chairs so that it does not have to be a manual button
UPDATE 10/19/08-b (version 1.21):
* fixed a server crashing bug when SetCollision tries to operate on a PC who has logged out since the last heartbeat
UPDATE 11/14/08 (version 1.3):
* Added a Portable Stool item: activate the Portable Stool and it creates a stool (chair 4A) in the PC's location (and removes the item from inventory). The portable stool's conversation has an additional option: pick up the stool, which destroys the stool and puts the Portable Stool item in inventory. New ERF and Demo.
UPDATE 12/19/08 (version 1.40):
* now compatible with SoZ races
* does not require SoZ
* no new animations yet, which means that the gray orcs (shorter than half-orcs) will sit a bit low in the chairs until I have time to build a new set of animations for them
UPDATE 12/20/08:
* added a supplemental ERF containing new sittable objects, based on existing animations, as examples of what can be done
UPDATE 1/1/09 (version 1.42):
* for some reason the SetCollision() check got lost in the last update; it's been restored, so that logged out PCs won't crash servers.
* improved resizing code so that all 3 dimensions are resized (though the scripts only check against height)
UPDATE 3/11/09 (version 1.50):
* converted the conversation to a GUI panel
* fixed a bug where the invisible heartbeat object was not being deleted when a player logged out while still seated
UPDATE 3/12/09 (version 1.51):
* the script gui_kemo_resizepc should be named gui_kemo_resize; fixed in the ERF; builders can simply rename and recompile the script and don't have to download the ERF again
* 1.22-ready
UPDATE 4/4/09 (version 1.52):
* fixed a reintroduced error with the resizing code; normal-sized PCs should not go flat if the player hits the resize button
(12/20/08) ERF containing additional sittable objects; requires original KEMO Chairs ERF and HAK - *do not* let the ERF overwrite existing script files, as the ones in the supplemental are older than the current scripts
Super Awesome stuff. Just got to see it in action on the Obsidian shores.
Posted by kemo at 2009-09-2213:14:01
There's really no good way to make something smaller than a gnome sit using my chairs. Each race has its own animation that includes the height at which the character sits. If you alter the height of a middle-sized human-like race you could use an alternate race's animations (with a better size fit), but for gnomes, which aren't human-like and are the smallest race already, it wouldn't work. The only solution I can think of is to add a piece of scripting to shrink the chair first (which another type of chair sitting system uses). _________________________ KEMO Auctions | KEMO Beds and Tables | KEMO Bio | KEMO Custom Animations | KEMO Custom Chairs | KEMO Experience Award System | KEMO Jukebox | KEMO PC Scry | KEMO Storage System Kingdom of Haven admin
Posted by Dragonsbane777 at on08/27/09
Also - we have gnomes with a .45 size modifier, they are tiny! Any ideas on how to get this to allow such wee ones to sit? _________________________ Talernon3 - Age of Dragons Link Talernon Team Submissions: Link 3C Music Compilation: Link
Posted by Dragonsbane777 at on08/27/09
I am working with WPs and extensive custom animations. Has anyone using this system scripted anything with Walkable Waypoints that lets NPCs sometimes sit in these awesome chairs? _________________________ Talernon3 - Age of Dragons Link Talernon Team Submissions: Link 3C Music Compilation: Link
Posted by kemo at 2009-08-1610:53:36
When you import the supplemental ERF, don't let it overwrite anything. When I get a spare minute I will fix the ERF to remove the duplicate (older) script files. _________________________ KEMO Auctions | KEMO Beds and Tables | KEMO Bio | KEMO Custom Animations | KEMO Custom Chairs | KEMO Experience Award System | KEMO Jukebox | KEMO PC Scry | KEMO Storage System Kingdom of Haven admin
Posted by GandorMythos at on08/15/09
I had the same problem that Ryodenkitahoshi had regarding the actual interface. When I added the supplemental erf, not only did the chairs not work, but after a PC would walk away from a chair, the PC would no longer be able to turn to face any other direction other than the direction the chair faced once said PC left the chair and quit walking. Also in agreeing with erikbreau, the directions are a tad bit muddled. Other than that, this is a great piece of work, as many in the NWN2 community have already stated. _________________________ Remnants.
Posted by Ryodenkitahoshi at on08/03/09
Outstanding, a must have for any rp server. Only two problems I had, which may or may not be my fault. 1: When I added the 2nd supplemental erf evreything stopped working, at 1st I didn't realise the problem since I added them all before testing but after checking the difference between my vanilla mod and your test mod I noticed that the test mod only had the 1st erf installed. After I added the 1st erf again and overwrote the 2nd erf everything started to work? As I said not sure if its me or a recent patch or update? 2: The portable stool item wasn't working for me at all in either version. Awesome piece of scripting though - gratz. _________________________ Life is an Illusion - Death is the only Reality
Posted by Dragonsbane777 at on08/27/09
Rocks the house. _________________________ Talernon3 - Age of Dragons Link Talernon Team Submissions: Link 3C Music Compilation: Link
Posted by erikbreau at on07/22/09
Brilliant. I will be using it in my PW. Kemo, you get a 10/10. The only thing I can think of that should be improved, is the install instructions. Newbies may find it less than directional. Always be explicit in your steps so that the HAK gets maximum usage and maximum ratings. Treat all users as newcomers, and everyone will get it... Erik.
Posted by Cladius at on07/08/09
Truly outstanding, the move to a gui from convo is also a great new touch.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone