Persistent Banking - Player Gold banking
Persistent Housing - Player Housing
Persistent Stores - Player-owned Stores
Housing & Store systems are set to handle a maximum of 1,000 units each.
These Systems are used in the "Alpha and Omega" module featured on the "Abeir-Toril_inthebeginning" Server (more info @ Link )
10/28/08 (081028 edition) Notes-
Corrected flaws in the retirement system functions.
Limited houses & stores to 1,000 units.
Corrected Instruction sheets (tagname instructions).
Added Instruction sheet - How to use retirement functions.
Want all 3 systems (all files)? Just download: IQPBS_081028_Complete.rar
Sephiroth: Sorry, I don't have/use NWNX. IF (big if) I can ever get the NWN2 Toolkit to work properly again (changed Operating Systems, it hasn't worked since), I'll take a glance at the scripts sometime & see if I can guess how to adapt it for NWNX. _________________________ A bug is a feature with seniority.
Posted by [MD]Sephiroth at 2009-01-08 03:30:05 Voted 8.50 on 01/08/09
Great work IQ !
Could you improve it using NWNX4 please? -> 10 ;) _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone