This mod implements the method of buff/effect preservation for the Storm of Zehir overland map I suggested on the forums.
On entering the overland map it copies all effects to dummy creatures, and restores them on exit.
However, due to lack of a GetEffectRemainingDuration function or some equivalent, I had to edit all spell scripts to store the duration, using a mass find and replace program.
This makes this modification incompatible with any spell modifying mods, although changing the scripts in such a mod to use my changed ApplyEffectToObject function is not such an amount of work.
This is a beta/test release. There may be some bugs, unforeseen problems or spells/effects that are not preserved.
Use at your own risk.
To Install, extract the directory to one of your override directories.
Version 1.3 changes:
Effects are now also preserved during module changes, such as entering/exiting crossroad keep and certain dungeons, or by using the teleporter gate.
Also some minor fixes.
BETA compatibility set.
This file must be downloaded in addition to the main download if you wish to make this mod compatible with kaedrin's prc pack. This compatibility pack is for version 1.34.4 for Storm of Zehir.
Install instructions:
Remove the "spellscripts" directory from my overland buff mod and all of its contents.
Remove the "cmi_spells" and "cmi_feats" directory from Kaedrin's mod.
Put the combined directory from this mod in the override directory.
It would be great, if someone made modification of this, that would only preserve buffs that have duration in hours or last for whole day. Well, the altering all spell scripts instead of just the buff scripts is a certainly touch annoying, but you can't really just restrict it to the hour+ duration spells due to Persistant Spell's existance. I suspect you might be able to add the duration storage part to just the Persistant Spell if-block though. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Posted by player1 at on03/04/09
Script-wise, this mod deserves a 10, but balance-wise it goes in the other way too much. Spell that has duration in rounds or even minutes should not last that long as it takes to go from one city to the another. It would be great, if someone made modification of this, that would only preserve buffs that have duration in hours or last for whole day. Sorry for "low" rating (7.75), but I used NWN2 Voting guidelines. I just can't recommend this to everyone.
Posted by MaXiMiUS at on02/19/09
Doesn't seem to work if you load a save game that is already on the overland. As soon as you go in to a town/area/etc, your buffs get messed up terribly. Honestly, it wouldn't be all that bad if it didn't affect equipment-based buffs as well. Re-equipping 4 characters worth of equipment gets horribly tiresome..
Posted by Chatterbox1 at on01/20/09
Very good - though I also started to see the "tiny" bug, once I updated to 1.22 beta.
Posted by Emiren at on01/03/09
Nifty
Posted by Gravelooter at 2008-12-2511:50:59
Does this work with the new beta patch? _________________________ My NWN1 modules: The Banishment and Dark Halls of Myrandir
Posted by Ethias at 2008-12-2412:57:21
It may be flee the scene, but not sure. It seems half the time I make sure it's off I'm fine, but other times it doesn't seem to matter, so perhaps it's not it. My party seems to be the size they are on the mini-map when they're in encounters and the like, which is rather hilarious.
Posted by Ethias at 2008-12-2323:22:06
Having the same problem as E.C.Patterson, as posted below. My party is a Warlock, two Favored Souls, Druid, Warrior, Rogue, if that matters. Not sure on buffs that are up for it, but I think Flee the Scene may have been.
Posted by CrnaOvca at 2008-12-1401:44:12
Oh yea, spells like Mage Armor also didn't last from one encounter to the other.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone