I started to play Storm of Zehir recently and was quickly overwhelmed by the staggering quantity of hostile random encounters spawning on the overland map. I found the number of them both ridiculous and annoying.
So I edited the script that controls the probability/frequency of hostile encounters to reduce the rate at which they pop up and am now finding the game much more enjoyable, and believable.
Here then is this simple tweak.
--------
INSTRUCTIONS
* There are three versions of the SoZ overland encounter reducer here: one that reduces spawn probability to 50% of original values, one that reduces them to 33%, and one to 0%, effectively disabling encounters. 33% is my current personal sweet spot.
* Download and extract the folder of your choosing to your My Documents/Neverwinter Nights 2/Override directory.
* Play the game.
* You can switch between versions in the middle of a saved game if you want. You should however exit the game before swapping the folders.
* Those familiar with script editing can make a script with a different percentage modifier simply by editing the special constant added to the included NSS file. (You can even *increase* the probability of encounters by setting a value over 100.0, if that is what you want.)
* This only affects the spawning frequency of hostile encounters on SoZ's overland map. It does not affect neutral and plot encounters.
* Your feedback will be appreciated. Thanks.
--------
VERSION NOTES
* v1.0: taken out of beta with no changes
* Beta: initial release
This vote is a little late but this is definately a nice modification that you have created. I used the 50% most of the time occasionally used the 33% and was very happy with the decreasing the constant battles. Good work
Posted by Ransom at on12/13/08
Another comment, which may help others decide which version they want. While in the first part of the game, I used the 50% version and that seemed about right. Now that I've reached the sword coast, the encounters have become annoying again (seemingly more frequent and they now seem to be mobs that, although not dangerous, take considerable time to fight) and 50% just wasn't enough. I've come back to download the 33% version! I'm also grabbing the 0% version for when I eventually become bored by them.
Posted by E.C.Patterson at 2008-12-2310:26:44
Thank you all for your great comments! It's great to see so many like-minded players, and great to know SoZ is now more enjoyable for you too. _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.
Posted by revolucion09 at on12/14/08
Exactly what i was looking for!
Posted by Ransom at on12/13/08
Agree. Makes SoZ actually playable. It no longer takes 3 hours of real time to cross the map.
Posted by Tantrakus at on12/13/08
Good work, thanks very much.
Posted by Kendaric at on12/11/08
A very good and useful addition, the ridiculous amount of encounters drove me insane. With the reduction to 33% it feels a lot more believeable
Posted by Poisdoux at on12/10/08
This is very nice work. The encounters were making the game almost unplayable for me so this has made me a much happier gamer.
Posted by Daronas at on12/09/08
"Helps playing if you aren't a die-hard DD pro." You must have had some messed up DMs if they threw meaningless encounters at you every 2 seconds. ;) I'm giving you my 10 because it is the exact reason I stopped playing SoZ. Nice work E.C.
Posted by VPJ at on12/07/08
Out-stand-ing. Nice work! _________________________ "I am sitting in the smallest room of my house. I have your review before me. In a moment it will be behind me." --Max Reger, composer, in a letter to a music critic
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone