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NWN2 SCRIPTS

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Name  Better Invocations
Author  Warlock of Faerun
Submitted / Updated  07-08-2009 / 07-27-2009
Category  Scripting routines
Type  Type - Spell effects
Format  Code Only
Patch  1.22
NWN2Game  NWN2:SoZ
Description
UPDATED to Version 1.4.3 !
This mod aims to increace the effectiveness of warlock invocations and
with doing so make the warlock better balanced class.
This also contains 2da file that marks Diplomacy and Tumble to warlock class skills.
(Demons are evasive and charming so why not the warlock ?)

Shortly:

Least invocations now give more skillpoints to more skills. The Dead Walk summons demons/devils.
DreadSeizure is now is now usefull slowing more and last longer. Walk unseen is undispell able.
Warlocks Area Spells Last longer and are can hit/grapple better (usefull at epic levels).
Retributive invisibility has usefull duration. Better dispels.

Exactly:

Least Invocations:
Leaps and Bounds:
Gives bonus equal to Cha modifer or 6 (if Cha modifer < 6) to Tumble and (Cha - 2) or 4 (if Cha modifer < 6) to Dexterity.
OtherWordlyWhispers:
Gives bonus equal to Cha modifer or 6 (if Cha modifer <6) to Lore, Spellcraft, UseMacigDevice and Concentration
Beguiling influence:
Gives bonus equal to Cha modifer or 6 (if Cha modifer <6) to Diplomacy, Intimitate, Bluff, Taunt and Appraise
Etrohopic Shield:
25% Concealment (type ranged), bonus equal to Cha modifer or 6 (if Cha modifer <6) to MoveSilently and Hide.
Seeunseen:
Darkvision, See Invisibility, bonus equal to Cha modifer or 6 (if Cha modifer <6) to Spot and Search.
Devilsight:
Gives DarkVision, Ultravision and AB equal to ChaMod/2.
DarkOnesOwnLuck:
Bonus to Saving throws equal to CHA Modifer. Bonus AC equal ChaMod/2.
Darkness:
Now adds Cha Modifier to duration.

Lesser Invocations:
DreadSeizure:
60% Movement speed decreace, 4 Attack Penalty, for 1/2 casterlevel Seconds
WalkUnseen:
Made to be a SuperNatural effect so it is not dispelable, its still removeable by invisibility purge.
Volarous Dispelling:
Now the casterlevel cape is raised equal to Cha modifer.
The Dead Walk:
Now summons infernal creatures. Summonable creatures: Imp, Hellhound, Succubus, Erinyes, Hezrou, Horned Devil and Pit Fiend.
Summons are randomized and scaled to your lever so you won't be summonnig Pit Fiends at level 5. 1 round/level.
Summons have different summonig visuals. More info at TheDeadWalk.txt (inside the rar archive).
Flee The Scene:
Gives effects of Haste and Freedom of movement for 1 round/level and 4 AC Dodge for 1 Hour/level (to caster only).
Curse of Despair:
Ability Penalty increased from 3 to 4, Attack Penalty increased from 1 to 2.

Greater Invocations:
DevourMagic:
Now casterlevel cape is raised equal to Cha modifer.
Wall Of Perilous Fire:
Has Duration of 1/2 casterlevel.
Chilling tentacles:
Adds 2 x CHA modifer to AC Penetration check (can grapple 5 + (2x CHA Modifer) + d20)
Tentaglous Plague:
Duration doubled. CHA modifer effect to AB (to 12 + 2 x CHA Modifer.)

Dark Invocations:
Dark Foresight:
Now Cold Iron DamgeReduction 10 + Class damage reduction. up to 10 points per caster lever (no limit) 1 round/ level
Retributive inisibility:
Now 1/2 (insted of 3) round/level (since 1 round/level seemed overpowering).
Word of Chancing
Now gives enchantment bonus to Devils STR equal to CHA Modifer and gives effect of devilsight.

Note: This mod contains only scripts of spells so the spell descriptions won't change.

Bugs: Ultravision effect doesn't work. Please comment if you expierence more.

Installing: Put into: ...MyDocuments/NeverwinterNights2/Override.

Compativity: Should work with all game versions.
Should be compative with most mods. In case that isn't:
Use numerised folders in overwrite folder to tell the game wich ones are more improtant to use.
T.ex: "01-BetterInvocations", "02-OtherPack" If want my mod to be dominate or wise versa if
you like t.ex: "Selea"s versions of are better. This will overwrite the conflicts.

Thanks to:
Atari, Obsidian etc. for the game and toolset. IGN for NW2 Vault.
Vordan for Hero Creator (it was pretty ideal testing environment).
Halmabad for many bug reports. And every one for Voting.

Usage: Use/combine however you want.

Relase history: Inside of invocations.txt

Ps. I am sorry for my bad english.

Files

NameTypeSizeDownloads
BetterInvocations1.4.3.rarBetterInvocations1.4.3.rar
Submitted: 07-08-2009 / Last Updated: 07-27-2009
rar75Kb277
About 70 downloads with previous versions.
SCORE OUT OF 10
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SCREENS

New Visuals for Entrohopic Shield.


Sample of differing summonig visuals for The Dead Walk.


Combine it like this.





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Comments (26):

Posted by Warlock of Faerun at 2009-09-28 14:12:09    
Future update's are unlikely, due chance of operating system and deletion of my currect games :-( . But i will try to make them with DevC++ if requested.

Posted by Warlock of Faerun at 2009-07-29 02:42:04    
Hmm. now that I have send it I See some miss calculations.
It did result 50 only becose of the tumble skill more accurate result would be 47.

Posted by Warlock of Faerun at 2009-07-29 02:05:21    
Yes but epic levers you have some feats(epic gate, eldrict master and epic fienlish resilence)
and Cha modifer increases lots of things t.ex my currect warlock with Cha of 24 and nympht cloak 8 and has
Dark ones own luck, leaps and bounds , flee the scene, word of chancing will result + 11 bonus to
STR (= 42)and 8 DEX (= 34) of devil and Armor class increase of 4 Dex + 4 Dodge + 5 base (to 50!).
And the devil is no weakling to start (with fire immunities and +5 regen and 28 sr).
Further combine this with Tumble skill, dark foresight, retributive invisibility, see Unseen and
multiclass it with 11 lv of monk(kown as the demon monk build) and gain 2 extra attack(s) and wisdom
modifer to AC, evasion... Perhaps now you understad why I am worried of over powering.

Posted by halmabad at 2009-07-28 16:56:40    Voted 9.00 on 07/23/09
It`s not seems overpowering to me, considering at what levels it appears. On high levels warlock - the most defenceless class in game, so Dark Foresight and Retributive Invisibility - the basic and often one chance to survive (I talk more about PvP, of course). Its only my opinion, but I think he deserve some "little
overpowering" things :)

Posted by Warlock of Faerun at 2009-07-28 07:55:28    
About the fey feats:
They should't stack becose the description says they won't stack with spells.
I'm even thinking to max the Dark foresight DR to 15 since it seems little
overpowering and after all it was orginally only 10 (and was very usefull
before the fey feats game with SOZ).

Posted by Warlock of Faerun at 2009-07-27 14:51:37    
AAAAAAH!
Now get it i doesn't work in lower lever multiclassing. It should work now.

Posted by halmabad at 2009-07-27 14:47:39    Voted 9.00 on 07/23/09
Forum code dont understand sing "less":(
About HW: in script you wrote "nWrlkLv 'less\equal' 18" when set 14 DR, but if take 3 levels HW its possible to take Dark Foresight on 13 level of warlock (13+3=16), then only 3/Cold Iron is accessible. I made a binding to feats, not levels, so it working well with HW and Fey feats. You may take my script, if you want.

Posted by halmabad at 2009-07-27 14:43:34    Voted 9.00 on 07/23/09
About HW: in script you wrote "nWrlkLv

Posted by halmabad at 2009-07-27 14:42:56    Voted 9.00 on 07/23/09
About HW: in script you wrote "nWrlkLv

Posted by Warlock of Faerun at 2009-07-27 14:21:23    
It does work as writed on description:
it adds class DR to the DR to the dark foresight. And it what was the talk of hellfire warlock?
My script takes count only the warlock lever as should. About the fey feats:
I don't even think they should be added. It was stacking in the orginal relase becose
i was an IDIOT thinking that they would automaticly stack.

Posted by Warlock of Faerun at 2009-07-27 05:04:37    
Updated to 1.4.2
I also reduced the duration of retributive invisibilty sice 2 min.
of presistant (warlock one is greater invisibilty even by default)
and recastable invisibility at lv 20 was some what ovepoweing.

Posted by Warlock of Faerun at 2009-07-27 04:24:47    
It's seems so.
working on a new version which adds class DR to effect.

Posted by halmabad at 2009-07-26 18:53:16    Voted 9.00 on 07/23/09
I checked Dark Foresight and noticed that it does not stacking with other reduction, unfortunately. Higher modifier of reduction is used. Whether probably to make something with it?

Posted by Warlock of Faerun at 2009-07-26 07:25:17    
"Bugs: Ultravision effect doesn't work"
It only works with player1 version of darknesss.

Posted by halmabad at 2009-07-24 15:35:46    Voted 9.00 on 07/23/09
I looked nw_s0_icursedes.nss in new 1.4 and noticed that you forgot to increase ability and attack penalty as it should be in the description. And what about Ultravision? It work?

Posted by Warlock of Faerun at 2009-07-24 14:13:09    
Updated!
I made devilsight to have Ultra Vision anyway becose it's usefull with t.ex. "player1"s alternative darkness.


Posted by Warlock of Faerun at 2009-07-24 01:56:54    
After some testing it seems that you'ra right.
I had a little testing error with that (i mainly shot blasts to barrels in darkness xD).
So back to the drawning board with that. Any suggestions what/how to do with it?

Posted by player1 at 2009-07-24 01:31:44    
I don't think that devil sight works as you intended.

EffectConcealmentNegated() is negative buff. Creatures with it don't benefit from concealment or miss chance effects they have.

Posted by Warlock of Faerun at 2009-07-24 01:04:36    
Updated!
I didn't know that those were affected by the patch.

Posted by halmabad at 2009-07-23 17:17:22    Voted 9.00 on 07/23/09
I glad to help. Also I noticed that at least two invocations (Curse of Despair and Devour Magic)in you modification are earlier versions than in last actual patch (1.23). Maybe you can upgrade it?

Posted by Warlock of Faerun at 2009-07-23 11:20:15    
After some testing with different versions of it, it seems that you were right.
Thought the overpowerng seems to come to picture mainly becose of the nymph cloacks.

Posted by Warlock of Faerun at 2009-07-23 09:03:54    
Thanks for comment/vote.
About Dark ones own luck i'm thinking to modifying it to be natural AC bonus.
Olso Walk unseen isn't that usefull as it was in the first versions (since copy unsummons demons from The Dead Walk).


Posted by halmabad at 2009-07-23 06:35:18    Voted 9.00 on 07/23/09
Quite useful modification, since many warlock`s invocations are weak. Only Dark Ones Own Luck seems overpowering, I would suggest to reduce AC bonus to CHAMod/2.

Posted by Warlock of Faerun at 2009-07-08 13:51:57    
Oh **** *****! I miss writed it again! Feel free to laught.
Override folder is under "Neverwinter Nights 2" Folder.
And Neverwinter Nights 2 folder is under my documents.

PS. I hope its right now.

Posted by Warlock of Faerun at 2009-07-08 13:43:28    
Again my mouse is faster than my reason xD.
The override is under Override which is in my documents.
And word compine is ment to be combine!

Posted by Warlock of Faerun at 2009-07-08 13:34:37    
Some things witch are missing from description:
Installing:
Unrar to Override folder (should be in my documents)
Using:
Feel free to use/compine this mod how ever you like.





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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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