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NWN2 SCRIPTS

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Name  Random Weapon Generation (With Enchantments)
Author  Artevere\Evezial
Submitted / Updated  11-01-2009 / 03-25-2011
Category  Scripting routines
Type  Type - Trade Skill and Item Creation
Format  Module and Code
Patch  1.23
NWN2Game  All
Description
This is a Random Item Generator for PW or Single player modules. It allows completely random items to be created without tedious building of items within the tool set. It is very extensible and easy to modify to suit your needs (just give me credit for the base code :)).

Currently, it only imbues with a single enchantment, and none of them will be a craftable ability (so nothing that you could enchant as a PC in game).

Please read the administrators guide if you would like more information. If you are a player, and don't want to read the dirty and technical details of the script, click on player's guide for a quick summary.

UPDATE (11/30/09):

I have implemented a relative naming engine to apply a unique name to the item based on what it does.

I am splitting the script into 2 types in my next update:

1) A script for PW's or single campaigns where crafting is an essential part of the game.
2) A script with more abilities and bonuses for those PW's and single campaigns where crafting is not considered as important.

I am also continuing to balance the power of items out of the box (though keep in mind that you can alter the strength of these items yourself if you wish.)

KNOWN BUGS: There are some properties being applied to items that cannot have them. This causes NWN 2 to immediately destroy the illegal item. I'm still looking for a book or website that lists the base items and their legal properties. As soon as I find this, I'll fix the error.

UPDATE (12/01/09):

I added mundane items into the generator and adjusted the loot percent as follows:
Magical 10% || Gold 15% || Mundane 65% || Nothing 10%

Fixed the chests in the test module to fire the correct script.
Updated the Administrator's Handbook with new content.

KNOWN BUGS: There are some properties being applied to items that cannot have them. This causes NWN 2 to immediately destroy the illegal item. I'm still looking for a book or website that lists the base items and their legal properties. As soon as I find this, I'll fix the error.
____________________________________
I am currently planning on expanding the script with the following abilities:

Random look
Set Items
Unique magical effects
cursed items
on equip effects
in inventory effects

The script is ready to go as is. Just extract the .erf and place the included chests wherever you wish.

Update (03/25/11):

The bug should be fixed. Please let me know if it is not.

I reorganized the scripts so that there are fewer of them to keep track of. I recommend deleting all of your old random item scripts before importing these.

Added:
Chests will scan for any stealth/invisibility effects on the PC. If the player is trying to ninja loot, it will send them a message that it is not allowed.

I rebalanced almost every aspect of the script so that it does not give overly powerful items. I will update the admin handbook as soon as I can.

NOTE: The administrator and player handbook are both outdated and thus unreliable!

Level 30 chest now works.

Loot Chance: Magical 20% || Gold 30% || Mundane 30% || Nothing 20%

Enjoy!

Files

NameTypeSizeDownloads
Random_Item_Generator_with_enchantments_erf_v1.0.rarRandom_Item_Generator_with_enchantments_erf_v1.0.rar
Submitted: 11-01-2009 / Last Updated: 03-25-2011
rar21.98Kb126
Scripts and chests only for modules that are centered around crafting.
Random_Item_Generator_High_Crafting_Worlds_Mod_v1.0.rarRandom_Item_Generator_High_Crafting_Worlds_Mod_v1.0.rar
Submitted: 11-01-2009 / Last Updated: 03-25-2011
rar796.68Kb125
Scripts, chests, and test area for modules that are centered around crafting.
Random_Item_Generator_Admininistrator_Handbook.pdfRandom_Item_Generator_Admininistrator_Handbook.pdf
Submitted: 11-01-2009 / Last Updated: 12-01-2009
pdf230.08Kb198
Administrator's Handbook (12/01/2009).
Random_Item_Generator_Player_Guide.pdfRandom_Item_Generator_Player_Guide.pdf
Submitted: 11-01-2009 / Last Updated: 11-01-2009
pdf108.81Kb251
Player's Guide
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SCREENS

VFX of Gold Chest


When a chest is empty.


Rrandomly generated short bow.


VFX of Gold Chest.


Randomely Generated Short Bow Identified


Draining Arrows





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Comments (4):

Posted by Artevere at 2011-03-28 22:36:58    
Actually, I was just using a sort of generic fantasy color scheme, nothing specific. Thanks for the suggestion though. I'll definitely be using some of those colors :)
_________________________
Random Item Generator

Set Items (Just Like Diablo II!)

Posted by Artevere at 2009-11-03 10:24:54    
@NWN DM - Do you mean the bonuses? Those are easily adjusted so that it only gives +1, +2, or +3 items as well. I considered limiting some of the feats and onhits further, and I'll probably do that in a future update. For now, it offers some basic groundwork for people to use right away :)
_________________________
Random Item Generator

Set Items (Just Like Diablo II!)

Posted by NWN DM at 2009-11-02 16:59:25    
Your power ranges seem way over powered to me, but in principle this is a nice piece of scripting. Nice!

Posted by nicethugbert at 2009-11-02 12:40:29    Voted 10.00 on 11/02/09
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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