This is a Random Item Generator for PW or Single player modules. It allows completely random items to be created without tedious building of items within the tool set. It is very extensible and easy to modify to suit your needs (just give me credit for the base code :)).
Currently, it only imbues with a single enchantment, and none of them will be a craftable ability (so nothing that you could enchant as a PC in game).
Please read the administrators guide if you would like more information. If you are a player, and don't want to read the dirty and technical details of the script, click on player's guide for a quick summary.
UPDATE (11/30/09):
I have implemented a relative naming engine to apply a unique name to the item based on what it does.
I am splitting the script into 2 types in my next update:
1) A script for PW's or single campaigns where crafting is an essential part of the game.
2) A script with more abilities and bonuses for those PW's and single campaigns where crafting is not considered as important.
I am also continuing to balance the power of items out of the box (though keep in mind that you can alter the strength of these items yourself if you wish.)
KNOWN BUGS: There are some properties being applied to items that cannot have them. This causes NWN 2 to immediately destroy the illegal item. I'm still looking for a book or website that lists the base items and their legal properties. As soon as I find this, I'll fix the error.
UPDATE (12/01/09):
I added mundane items into the generator and adjusted the loot percent as follows:
Magical 10% || Gold 15% || Mundane 65% || Nothing 10%
Fixed the chests in the test module to fire the correct script.
Updated the Administrator's Handbook with new content.
KNOWN BUGS: There are some properties being applied to items that cannot have them. This causes NWN 2 to immediately destroy the illegal item. I'm still looking for a book or website that lists the base items and their legal properties. As soon as I find this, I'll fix the error.
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I am currently planning on expanding the script with the following abilities:
Random look
Set Items
Unique magical effects
cursed items
on equip effects
in inventory effects
The script is ready to go as is. Just extract the .erf and place the included chests wherever you wish.
Update (03/25/11):
The bug should be fixed. Please let me know if it is not.
I reorganized the scripts so that there are fewer of them to keep track of. I recommend deleting all of your old random item scripts before importing these.
Added:
Chests will scan for any stealth/invisibility effects on the PC. If the player is trying to ninja loot, it will send them a message that it is not allowed.
I rebalanced almost every aspect of the script so that it does not give overly powerful items. I will update the admin handbook as soon as I can.
NOTE: The administrator and player handbook are both outdated and thus unreliable!
Actually, I was just using a sort of generic fantasy color scheme, nothing specific. Thanks for the suggestion though. I'll definitely be using some of those colors :) _________________________ Random Item Generator
@NWN DM - Do you mean the bonuses? Those are easily adjusted so that it only gives +1, +2, or +3 items as well. I considered limiting some of the feats and onhits further, and I'll probably do that in a future update. For now, it offers some basic groundwork for people to use right away :) _________________________ Random Item Generator
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone