Do you run a Persistent World or just a multiplayer module that can�t rely on server saves?
Are your players sick of having to start at the beginning of the module every time they log in again after a server crash or restart?
Need a way of recording every body�s character locations every time they rest so that you can return them to where they left off after the server goes down?
Then look no further! These scripts will do just that and more. When a player rests their character, their location will be saved to a database file in the database folder of your servers NWN2 documents. It will also update/save their character to the server vault. If the server goes down for whatever reason and restarts then the saved locations can be recalled and the characters returned to the locations that they last rested.
Instructions
The erf file contains 2 scripts and they are myk_on_rest and myk_jump_pc_2_saved. Import the erf into your module and don�t forget to compile the scripts!
myk_on_rest needs to go in your modules On Player Rest Script slot and myk_jump_pc_2_saved needs to go in an On Enter Script slot of a Trigger. Then place the trigger over your modules start location.
Now you are good to go. Your module should start saving characters to the server vault and recording their locations and returning players to their rightful place after a server reboot.
Enjoy!
Please note that I am no real scripter, but I can still dabble in the dark arts. >:-) I used and tinkered with code from other author�s projects, such as Leomist�s and Markshire�s to make this work.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone