For a brief description of E6 as a level system and its benefits for pnp games, go here: Link
The system has additional benefits for persistent worlds, where continued playing of pc's can lead to level imbalances on servers and/or higher level pc's than what was intended for the server's setting (epic levels walking around Ravenloft ruing the whole point).
E6 (and E8) solve this by altering the D&D leveling system. Upon achieving level 6 (or level 8 if using E8), the traditional D&D leveling system stops. Instead of gaining levels thereafter, the pc instead is able to select a new feat for every 5000 xp gained after reaching level 6 (or 8 with E8) using an item automatically placed in his or her inventory (right click and use the item once your pc has gained more than 5000 xp after level 8). This changes the otherwise exponential power curve of D&D's traditional leveling structure to a marginal power curve.
This system was first created for pnp games by Ryan Stou'n of ENworld. Myrk/JohnAndre created this system for Neverwinter Nights 2.
You use the in inventory item on your pc to select feats after reaching level 8. I'm not sure how adaptable this is to neverwinter nights 1. _________________________ Admin, Legacy: Dark Age of Britain. Link
i downloaded it and the idea is intruiging it certainly would re-balance things quite a bit and eliminate many overpowered options. How possible would it be to convert this to nwn1?
i downloaded it and the idea is intruiging it certainly would re-balance things quite a bit and eliminate many overpowered options. How possible would it be to convert this to nwn1?
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