This is the resting system used in Return to Serpent Isle project (www.ultima-return.com).
When resting command is issued, the system asks for the number of hours that
you will rest. After that the system asks who will guard. You can also select
to have no guard. Then a cutscene that depends on the type of the area will
start. If area has encounters, then there is a chance that an encounter will
be triggered during the sleep.
This resting system is based on the Animated Rest System by Borden Ha'elven
and uses the Gestalt Cutscene system for cutscenes.
Update 23.8.2010
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Uploaded a new version of the resting system. Now includes a new GUI for setting resting hours and the guard, and
three comfortability levels that affect the amount of hp regen.
Update 12.2.2011
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Uploaded a new version, which is the system that is included in Unified System.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone