This mod uses the 'nw_c2_default9' script and a 2da file to allow users to customize the enemies of NwN2.
Pretty much all credit goes to Reeron and Trekari, who wrote the increased challenge mod which this is based on.
The changes I made is that you can customize more than hitpoints and it doesn't automatically add abilities to enemies.
If you like this mod, check out the original it is based on, along with one of my favorite mods, Spell Fixes and Improvements.
Link
And yet again, if you try this out and like it I hope you visit their page and give a vote.
Install:
- Put all files in the MyDocs override folder.
- Open Difficulty.2da with any text editor (notepad works fine).
- If you have cdaulepp's random loot generator, you have to find his nw_c2_default9.ncs file and delete it.
Difficulty.2da
1) Hitpoint_Multiplier: determines the amount to multiply enemy HP.
(Values below 100 can be used to lower HP, values above to raise.)
2) Enhance_Weapon: Weapon Enhancement Bonus
3) AB_Weapon: Weapon Damage Bonus
4) BONUS_AC: Enemy AC modifier
5) BONUS ST: Enemy Saving Throw modifier
6) BONUS_STR to BONUS_CHA: Enemy ability modifiers
7) BONUS_ITEM: Percent chance enemy gets a bonus item.
8) RANDOM_LOOT: 1 to turn on cdaulepp's random loot generator, 0 to turn it off or if you don't use it.
9) DIF_MOD: 1 turns the mod on, 0 off.
Notes:
- Incompatible with older versions of TonyK's AI (it uses the same script).
- Feel free to edit this in any way you wish, but be sure to give credit to both me, Reeron and Trekari, and cdaulepp if you're using random loot.
Thanks for the reply 3miLy! I did try the PIA, but unfortunately it seemed to be a bit wonky in how it added stats, or maybe the game's NPCs aren't balanced right so it didn't add correctly. I kept ending up either missing virtually every swing with the entire party, or just demolishing everything with no effort, with no "happy medium" :(
Thanks anyways!
No, it doesn't scale. kevLs made a mod based on mine that offers more options and scaling - Personal Impossibility Adjustment.
I actually made the difficulty modifier a few months before posting it -- I wanted an simple solution to make things harder in the OC/MoTB. kevLs expanded that with a lot more lines of code :P
Oh good you're still checking this :D Just wanted to ask for a clarification of the bonus settings - do they have a scaling factor like the Increased Challenge does, or is it a straight addition to the enemy's base stats?
Oh, and thanks very much for putting in the time and effort to help improve the game for everyone :)
That's a really great idea. It would involve editing .XML files, which would be difficult for me. I'm no expert on scripting, but in theory I think it can be done. It would involve using the value from the menu instead of the 2da file. The main problem for me is I know very little about .XML files.
Creating a whole new page instead of adding to the options page would be a lot easier. For example like the SlimGUI options page, or Charlie's Appearance Changer.
The next couple of day I'll play around with it, and let you know if it's something I think I can accomplish.
Posted by nicethugbert at 2010-05-13 13:56:06 Voted 10.00 on 05/13/10
NEAT!
Could you add it to the Options page so we don't have to open the 2da as players?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone