Import ch_flavortextsystem into your module and then use any of the three following triggers (located under trigger blueprints � Flavor Text):
#1 Flavor Text Trigger -- this will display a custom text message to the player.
#2 Skill Check Trigger � this will run a skill check and display a custom message if successful.
#3 Ability Check Trigger � this will run an ability check and display a custom message if successful.
To configure each trigger you will have to change the values of several variables. The most important one is sMessage, which should contain the text you want to display. For more information on configuring the triggers, see the notes in each trigger�s description.
If you experience any bugs, please report them here.
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