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NWN2 SCRIPTS

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Name  Weapon Identification Problem
Author  Calva64
Submitted / Updated  05-14-2010 / 05-14-2010
Category  Inventory Item
Type  Type - Combat
Format  Code Only
ShowCode  

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Patch  1.23
NWN2Game  All
Description
I discovered a problem with Weapons of magical nature being auto Identified when you pick up the loot prior to it going to your inventory. The problem is that in order for a hostile mob to use a weapon the weapon need to be identified. Which mean that the STAFF OF DESTRUCTION will be identified to the player regardless of lore skill. I didnt like this so a created a script for the ondeath.

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Comments (2):

Posted by calva64 at 2010-05-25 20:25:11    
Interesting idea DM to use 2 items one idenfied and non-dropable and one not identified and dropable in the inventory. But, maybe im wrong, it doesnt work at least if the weapon is useable by the creature all weapons including those in the inventory are identified. I tested may need to run more test, but im sure of it that the weapons in the inventory and not equipped that were marked undentified became identified even when the PC was level 1 no lore skill. Hence I wrote the above script. Also it only seems to be with weapons not any other item. So if the creature is wearing a Platemail +5 and its marked as unidentified when he dies it stays as unidentified as well as rings trinkets etc. I love solving problems let me know if you experienced in your mods different. Thanks.

Posted by NWN DM at 2010-05-15 14:07:14    
Looks handy. Other way to accomplish is to make the identified items non-droppable, and add in a non-identified item that will drop.

Would be nice if you revised this to include all inventory items in the check, not just weapons. Any chance of that?

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