This is an example module and .erf featuring a few seperate systems/ NPCs/ Useful items.
Randomly Generated Weapons and Armor
Respawnable Traps
Rest Altar
Super Easy Respawn System (for creatures and chests)
No frills shopkeeper NPC
No frills Priest NPC
PW Friendly Secret Doors
They are all designed around being very easy to use and implement.
I wanted everyone to know I updated the module/erf with a few new features.
Traps! Since they added an ability to create traps, here are simple respawning ones.
Restoration Shrine - Just a way to let people rest in dungeons
Creature Loot - Example of how to use the system on creatures.
Posted by SubHeaven at 2008-06-10 12:40:54 Voted 7.50 on 06/10/08
Helpful for learning. I'm trying to change it for what I really wants (A drop system like WOW). I'm just having troubles in making the corpse vanish after death (I'd set the "leave corpse" ON).
I liked it;
Posted by RolandGR at 2008-03-02 20:17:08 Voted 9.00 on 03/02/08
found this helpful. thank!
Posted by shockwolf at 2008-03-01 06:23:24 Voted 8.00 on 03/01/08
This is an excellent set of scripts. Is there any chance of there ever being any respawning doors and traps? _________________________ ShockWolF - Author of Wulverheim
Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.
Thanks for comments OverMyHead, If you have any systems that you would suggest to add into the world, let me know. The purpose to make systems that are as simple as possible for the module creator to implement and get what he/she expects to happen going. While still leaving some variables for some customization. Experienced module creators will probably be better off with a far more complicated system to meet all their intricate goals, but I know when I first started, I just wanted things to work. So thats the idea behind this example world.
Posted by over_my_head at 2007-07-13 05:48:14 Voted 8.50 on 07/13/07
Not a spectacular prefab, but definatelly an all-in-one that can be used to set up the core system. Thank you for this! I use the Secret Doors and your respawn system and I must say everything works splendid. It is always nice to have an advanced and complicated core system like HCR2, etc. But implementing this respawn system makes it complete without any hesitation. Just implement, set up variables and off we go. Thank you again, and I hope to see more works from you in the near future.
This game did not ship with post 1.67 NWN1 script features, last I checked
please tell me if I'm wrong
_________________________ __________________________________________________
Megadeth has a very intelligent way of talking about governments and religions: Either they bullshit you or try to kill you for not being one of them. I wholeheartedly agree.
(Note: Just because Mustaine is christian doesn't mean he believes EVERYTHING the bible tells him.)
__________________________________________________
Posted by Thagon at 2007-02-13 15:49:41 Voted 9.00 on 02/13/07
Great work.
I'm using your treasure generation system for a specific reward sequence, and I've been trying to implement a name change function, but to no avail.
All I want is to change the item name from, for example, "Leather Armor" to "Imbued Leather Armor". Right now I've put the SetFirstName() function right after the create function along with a SetPlot flag, like this:
Thanks puychaudko, usually when I set the axis to .001 it made it unhighlightable, but setting the initial door to non-useable would be good to do also. Also to hide it from the Z holders out there lol. Let me know if you have any other suggestions, I need to go ahead and add a random magic ammo/thrown weapon generator to go with the armor/weapons. But getting motivated on that is kinda hard lol.
Posted by puychaudko at 2007-01-04 04:54:56 Voted 8.00 on 01/04/07
Dave,
An ingenious solution to the secret door problem - I will definitely be using this in my module. One suggestion - set Usable? flag to false when placing secret door otherwise players wil pick it up when cursor moves over it.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone